#endif
#include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
+#include <GL/gl.h>
#include <stdio.h>
#include <string.h>
// Initialize the Scenery Management system
int fgSceneryInit( void ) {
- FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
+ SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
+ scenery.center = Point3D(0.0);
scenery.cur_elev = -9999;
return 1;