]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/scenery.cxx
Make FGAircraftModel behave like a standarrd subsystem.
[flightgear.git] / src / Scenery / scenery.cxx
index a94ae3434d8e8d27de2ba5f72940b0b12f61f773..cfa0eb72a2d388b46f63b24a1b68a380ca371d9d 100644 (file)
 #include <stdio.h>
 #include <string.h>
 
+#include <osgUtil/IntersectVisitor>
+
+#include <simgear/constants.h>
 #include <simgear/debug/logstream.hxx>
 #include <simgear/scene/tgdb/userdata.hxx>
-#include <simgear/math/sg_geodesy.hxx>
-#include <simgear/scene/model/placementtrans.hxx>
 #include <simgear/scene/material/matlib.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
+#include <simgear/scene/model/CheckSceneryVisitor.hxx>
 
 #include <Main/fg_props.hxx>
 
-#include "hitlist.hxx"
+#include "tilemgr.hxx"
 #include "scenery.hxx"
 
+using namespace flightgear;
+using namespace simgear;
+
+class FGGroundPickCallback : public SGPickCallback {
+public:
+  virtual bool buttonPressed(int button, const Info& info)
+  {
+    // only on left mouse button
+    if (button != 0)
+      return false;
+
+    SGGeod geod = SGGeod::fromCart(info.wgs84);
+    SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod );
+
+    SGPropertyNode *c = fgGetNode("/sim/input/click", true);
+    c->setDoubleValue("longitude-deg", geod.getLongitudeDeg());
+    c->setDoubleValue("latitude-deg", geod.getLatitudeDeg());
+    c->setDoubleValue("elevation-m", geod.getElevationM());
+    c->setDoubleValue("elevation-ft", geod.getElevationFt());
+    fgSetBool("/sim/signals/click", 1);
+
+    return true;
+  }
+};
 
 // Scenery Management system
-FGScenery::FGScenery() :
-  center(0, 0, 0)
+FGScenery::FGScenery()
 {
     SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
 }
 
-
-// Initialize the Scenery Management system
 FGScenery::~FGScenery() {
 }
 
 
+// Initialize the Scenery Management system
 void FGScenery::init() {
     // Scene graph root
-    scene_graph = new ssgRoot;
+    scene_graph = new osg::Group;
     scene_graph->setName( "Scene" );
 
     // Terrain branch
-    terrain_branch = new ssgBranch;
+    terrain_branch = new osg::Group;
     terrain_branch->setName( "Terrain" );
-    scene_graph->addKid( terrain_branch );
+    scene_graph->addChild( terrain_branch.get() );
+    SGSceneUserData* userData;
+    userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get());
+    userData->setPickCallback(new FGGroundPickCallback);
 
-    models_branch = new ssgBranch;
+    models_branch = new osg::Group;
     models_branch->setName( "Models" );
-    scene_graph->addKid( models_branch );
+    scene_graph->addChild( models_branch.get() );
 
-    aircraft_branch = new ssgBranch;
+    aircraft_branch = new osg::Group;
     aircraft_branch->setName( "Aircraft" );
-    scene_graph->addKid( aircraft_branch );
-
-    // Lighting
-    gnd_lights_root = new ssgRoot;
-    gnd_lights_root->setName( "Ground Lighting Root" );
-
-    vasi_lights_root = new ssgRoot;
-    vasi_lights_root->setName( "VASI/PAPI Lighting Root" );
-
-    rwy_lights_root = new ssgRoot;
-    rwy_lights_root->setName( "Runway Lighting Root" );
-
-    taxi_lights_root = new ssgRoot;
-    taxi_lights_root->setName( "Taxi Lighting Root" );
+    scene_graph->addChild( aircraft_branch.get() );
 
     // Initials values needed by the draw-time object loader
-    sgUserDataInit( globals->get_model_lib(), globals->get_fg_root(),
-                    globals->get_props(), globals->get_sim_time_sec() );
+    sgUserDataInit( globals->get_props() );
 }
 
 
@@ -101,149 +116,137 @@ void FGScenery::bind() {
 void FGScenery::unbind() {
 }
 
-void FGScenery::set_center( const SGVec3d& p ) {
-    if (center == p)
-      return;
-    center = p;
-    placement_list_type::iterator it = _placement_list.begin();
-    while (it != _placement_list.end()) {
-        (*it)->setSceneryCenter(center.sg());
-        ++it;
-    }
-}
-
-void FGScenery::register_placement_transform(ssgPlacementTransform *trans) {
-    _placement_list.push_back(trans);        
-    trans->setSceneryCenter(center.sg());
-}
-
-void FGScenery::unregister_placement_transform(ssgPlacementTransform *trans) {
-    placement_list_type::iterator it = _placement_list.begin();
-    while (it != _placement_list.end()) {
-        if ((*it) == trans) {
-            it = _placement_list.erase(it);        
-        } else
-            ++it;
-    }
-}
-
 bool
-FGScenery::get_elevation_m(double lat, double lon, double max_alt,
-                           double& alt, const SGMaterial** material,
-                           bool exact)
+FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
+                                double& alt, const SGMaterial** material,
+                                const osg::Node* butNotFrom)
 {
-  SGGeod geod = SGGeod::fromDegM(lon, lat, max_alt);
-  SGVec3d pos = SGVec3d::fromGeod(geod);
-  return get_cart_elevation_m(pos, 0, alt, material, exact);
+  SGGeod geod = SGGeod::fromCart(pos);
+  geod.setElevationM(geod.getElevationM() + max_altoff);
+  return get_elevation_m(geod, alt, material, butNotFrom);
 }
 
 bool
-FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
-                                double& alt, const SGMaterial** material,
-                                bool exact)
+FGScenery::get_elevation_m(const SGGeod& geod, double& alt,
+                           const SGMaterial** material,
+                           const osg::Node* butNotFrom)
 {
-  if ( norm1(pos) < 1 )
-    return false;
+  SGVec3d start = SGVec3d::fromGeod(geod);
 
-  SGVec3d saved_center = center;
-  bool replaced_center = false;
-  if (exact) {
-    if (30*30 < distSqr(pos, center)) {
-      set_center( pos );
-      replaced_center = true;
-    }
-  }
-
-  // overridden with actual values if a terrain intersection is
-  // found
-  int this_hit;
-  double hit_radius = 0.0;
-  SGVec3d hit_normal(0, 0, 0);
+  SGGeod geodEnd = geod;
+  geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
+  SGVec3d end = SGVec3d::fromGeod(geodEnd);
   
-  SGVec3d sc = center;
-  SGVec3d ncpos = pos;
-
-  FGHitList hit_list;
-  // scenery center has been properly defined so any hit should
-  // be valid (and not just luck)
-  bool hit = fgCurrentElev(ncpos.sg(), max_altoff+length(pos), sc.sg(),
-                           get_scene_graph(), &hit_list, &alt,
-                           &hit_radius, hit_normal.sg(), this_hit);
-
-  if (material) {
-    *material = 0;
-    if (hit) {
-      ssgEntity *entity = hit_list.get_entity( this_hit );
-      if (entity && entity->isAKindOf(ssgTypeLeaf())) {
-        ssgLeaf* leaf = static_cast<ssgLeaf*>(entity);
-        *material = globals->get_matlib()->findMaterial(leaf);
+  osgUtil::IntersectVisitor intersectVisitor;
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  osg::ref_ptr<osg::LineSegment> lineSegment;
+  lineSegment = new osg::LineSegment(toOsg(start), toOsg(end));
+  intersectVisitor.addLineSegment(lineSegment.get());
+  get_scene_graph()->accept(intersectVisitor);
+  bool hits = false;
+  if (intersectVisitor.hits()) {
+    int nHits = intersectVisitor.getNumHits(lineSegment.get());
+    alt = -SGLimitsd::max();
+    for (int i = 0; i < nHits; ++i) {
+      const osgUtil::Hit& hit
+        = intersectVisitor.getHitList(lineSegment.get())[i];
+      if (butNotFrom &&
+          std::find(hit.getNodePath().begin(), hit.getNodePath().end(),
+                    butNotFrom) != hit.getNodePath().end())
+          continue;
+
+      // We might need the double variant of the intersection point.
+      // Thus we cannot use the float variant delivered by
+      // hit.getWorldIntersectPoint() but we have to redo that with osg::Vec3d.
+      osg::Vec3d point = hit.getLocalIntersectPoint();
+      if (hit.getMatrix())
+        point = point*(*hit.getMatrix());
+      SGGeod geod = SGGeod::fromCart(toSG(point));
+      double elevation = geod.getElevationM();
+      if (alt < elevation) {
+        alt = elevation;
+        hits = true;
+        if (material)
+          *material = SGMaterialLib::findMaterial(hit.getGeode());
       }
     }
   }
 
-  if (replaced_center)
-    set_center( saved_center );
-  
-  return hit;
+  return hits;
 }
 
 bool
 FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
-                                        SGVec3d& nearestHit, bool exact)
+                                        SGVec3d& nearestHit,
+                                        const osg::Node* butNotFrom)
 {
   // We assume that starting positions in the center of the earth are invalid
   if ( norm1(pos) < 1 )
     return false;
 
-  // Well that 'exactness' is somehow problematic, but makes at least sure
-  // that we don't compute that with a cenery center at the other side of
-  // the world ...
-  SGVec3d saved_center = center;
-  bool replaced_center = false;
-  if (exact) {
-    if (30*30 < distSqr(pos, center)) {
-      set_center( pos );
-      replaced_center = true;
+  // Make really sure the direction is normalized, is really cheap compared to
+  // computation of ground intersection.
+  SGVec3d start = pos;
+  SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ???
+  
+  osgUtil::IntersectVisitor intersectVisitor;
+  intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
+  osg::ref_ptr<osg::LineSegment> lineSegment;
+  lineSegment = new osg::LineSegment(toOsg(start), toOsg(end));
+  intersectVisitor.addLineSegment(lineSegment.get());
+  get_scene_graph()->accept(intersectVisitor);
+  bool hits = false;
+  if (intersectVisitor.hits()) {
+    int nHits = intersectVisitor.getNumHits(lineSegment.get());
+    double dist = SGLimitsd::max();
+    for (int i = 0; i < nHits; ++i) {
+      const osgUtil::Hit& hit
+        = intersectVisitor.getHitList(lineSegment.get())[i];
+      if (butNotFrom &&
+          std::find(hit.getNodePath().begin(), hit.getNodePath().end(),
+                    butNotFrom) != hit.getNodePath().end())
+          continue;
+      // We might need the double variant of the intersection point.
+      // Thus we cannot use the float variant delivered by
+      // hit.getWorldIntersectPoint() but we have to redo that with osg::Vec3d.
+      osg::Vec3d point = hit.getLocalIntersectPoint();
+      if (hit.getMatrix())
+        point = point*(*hit.getMatrix());
+      double newdist = length(start - toSG(point));
+      if (newdist < dist) {
+        dist = newdist;
+        nearestHit = toSG(point);
+        hits = true;
+      }
     }
   }
 
-  // Not yet found any hit ...
-  bool result = false;
+  return hits;
+}
 
-  // Make really sure the direction is normalized, is really cheap compared to
-  // computation of ground intersection.
-  SGVec3d normalizedDir = normalize(dir);
-  SGVec3d relativePos = pos - center;
-
-  // At the moment only intersection with the terrain?
-  FGHitList hit_list;
-  hit_list.Intersect(globals->get_scenery()->get_terrain_branch(),
-                     relativePos.sg(), normalizedDir.sg());
-
-  double dist = DBL_MAX;
-  int hitcount = hit_list.num_hits();
-  for (int i = 0; i < hitcount; ++i) {
-    // Check for the nearest hit
-    SGVec3d diff = SGVec3d(hit_list.get_point(i)) - relativePos;
-    
-    // We only want hits in front of us ...
-    if (dot(normalizedDir, diff) < 0)
-      continue;
-
-    // find the nearest hit
-    double nDist = dot(diff, diff);
-    if (dist < nDist)
-      continue;
-
-    // Store the hit point
-    dist = nDist;
-    nearestHit = SGVec3d(hit_list.get_point(i)) + center;
-    result = true;
+bool FGScenery::scenery_available(const SGGeod& position, double range_m)
+{
+  if(globals->get_tile_mgr()->scenery_available(position, range_m))
+  {
+    double elev;
+    if (!get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0))
+      return false;
+    SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
+    simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m);
+    // currently the PagedLODs will not be loaded by the DatabasePager
+    // while the splashscreen is there, so CheckSceneryVisitor force-loads
+    // missing objects in the main thread
+    get_scene_graph()->accept(csnv);
+    if(!csnv.isLoaded())
+        return false;
+    return true;
   }
+  return false;
+}
 
-  if (replaced_center)
-    set_center( saved_center );
-
-  return result;
+SceneryPager* FGScenery::getPagerSingleton()
+{
+    static osg::ref_ptr<SceneryPager> pager = new SceneryPager;
+    return pager.get();
 }