#include <plib/sg.h>
-#include <simgear/math/point3d.hxx>
+#include <plib/ssg.h>
-#include <Main/fgfs.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/math/point3d.hxx>
// Define a structure containing global scenery parameters
-class FGScenery : public FGSubsystem {
+class FGScenery : public SGSubsystem {
// center of current scenery chunk
Point3D center;
// unit normal at point used to determine current elevation
sgdVec3 cur_normal;
+ // SSG scene graph
+ ssgRoot *scene_graph;
+ ssgBranch *terrain_branch;
+ ssgRoot *gnd_lights_root;
+ ssgRoot *vasi_lights_root;
+ ssgRoot *rwy_lights_root;
+ ssgRoot *taxi_lights_root;
+ ssgBranch *models_branch;
+ ssgBranch *aircraft_branch;
+
public:
FGScenery();
~FGScenery();
- // Implementation of FGSubsystem.
+ // Implementation of SGSubsystem.
void init ();
void bind ();
void unbind ();
- void update (int dt);
+ void update (double dt);
inline double get_cur_elev() const { return cur_elev; }
inline void set_cur_elev( double e ) { cur_elev = e; }
inline void set_cur_radius( double r ) { cur_radius = r; }
inline void set_cur_normal( sgdVec3 n ) { sgdCopyVec3( cur_normal, n ); }
-};
-
-extern FGScenery scenery;
-
-
-// Initialize the Scenery Management system
-int fgSceneryInit( void );
+ inline ssgRoot *get_scene_graph () const { return scene_graph; }
+ inline void set_scene_graph (ssgRoot * s) { scene_graph = s; }
+
+ inline ssgBranch *get_terrain_branch () const { return terrain_branch; }
+ inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; }
+
+ inline ssgRoot *get_gnd_lights_root () const {
+ return gnd_lights_root;
+ }
+ inline void set_gnd_lights_root (ssgRoot *r) {
+ gnd_lights_root = r;
+ }
+
+ inline ssgRoot *get_vasi_lights_root () const {
+ return vasi_lights_root;
+ }
+ inline void set_vasi_lights_root (ssgRoot *r) {
+ vasi_lights_root = r;
+ }
+
+ inline ssgRoot *get_rwy_lights_root () const {
+ return rwy_lights_root;
+ }
+ inline void set_rwy_lights_root (ssgRoot *r) {
+ rwy_lights_root = r;
+ }
+
+ inline ssgRoot *get_taxi_lights_root () const {
+ return taxi_lights_root;
+ }
+ inline void set_taxi_lights_root (ssgRoot *r) {
+ taxi_lights_root = r;
+ }
+
+ inline ssgBranch *get_models_branch () const {
+ return models_branch;
+ }
+ inline void set_models_branch (ssgBranch *t) {
+ models_branch = t;
+ }
+
+ inline ssgBranch *get_aircraft_branch () const {
+ return aircraft_branch;
+ }
+ inline void set_aircraft_branch (ssgBranch *t) {
+ aircraft_branch = t;
+ }
+};
#endif // _SCENERY_HXX