#include <plib/sg.h>
-#include <plib/ssg.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/point3d.hxx>
+class ssgRoot;
+class ssgBranch;
+
+
// Define a structure containing global scenery parameters
class FGScenery : public SGSubsystem {
// center of current scenery chunk