bool get_cart_elevation_m(const sgdVec3& pos, double max_altoff,
double& radius, bool exact = false);
+ /// Compute the nearest intersection point of the line starting from
+ /// start going in direction dir with the terrain.
+ /// The input and output values should be in cartesian coordinates in the
+ /// usual earth centered wgs84 coordiante system. Units are meters.
+ /// On success, true is returned.
+ bool get_cart_ground_intersection(const sgdVec3& start, const sgdVec3& dir,
+ sgdVec3& nearestHit, bool exact = false);
+
inline const Point3D& get_center() const { return center; }
void set_center( const Point3D& p );