#endif
+#include <plib/sg.h>
#include <simgear/math/point3d.hxx>
// the distance (radius) from the center of the earth to the
// current scenery elevation point
double cur_radius;
+
+ // unit normal at point used to determine current elevation
+ sgdVec3 cur_normal;
};
extern struct fgSCENERY scenery;
int fgSceneryInit( void );
-// Tell the scenery manager where we are so it can load the proper
-// data, and build the proper structures.
-void fgSceneryUpdate(double lon, double lat, double elev);
-
-
-// Render out the current scene
-void fgSceneryRender( void );
-
-
#endif // _SCENERY_HXX