#include <plib/sg.h>
+#include <plib/ssg.h>
+
#include <simgear/math/point3d.hxx>
#include <Main/fgfs.hxx>
// unit normal at point used to determine current elevation
sgdVec3 cur_normal;
+ // SSG scene graph
+ ssgRoot * scene_graph;
+ ssgBranch * terrain_branch;
+ ssgBranch * gnd_lights_branch;
+ ssgBranch * rwy_lights_branch;
+ ssgBranch * models_branch;
+ ssgBranch * aircraft_branch;
+
+ ssgRoot *lighting;
+
public:
FGScenery();
inline void set_cur_radius( double r ) { cur_radius = r; }
inline void set_cur_normal( sgdVec3 n ) { sgdCopyVec3( cur_normal, n ); }
+
+ inline ssgRoot * get_scene_graph () const { return scene_graph; }
+ inline void set_scene_graph (ssgRoot * s) { scene_graph = s; }
+
+ inline ssgBranch * get_terrain_branch () const { return terrain_branch; }
+ inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; }
+
+ inline ssgBranch * get_gnd_lights_branch () const {
+ return gnd_lights_branch;
+ }
+ inline void set_gnd_lights_branch (ssgBranch * t) {
+ gnd_lights_branch = t;
+ }
+
+ inline ssgBranch * get_rwy_lights_branch () const {
+ return rwy_lights_branch;
+ }
+ inline void set_rwy_lights_branch (ssgBranch * t) {
+ rwy_lights_branch = t;
+ }
+
+ inline ssgBranch * get_models_branch () const {
+ return models_branch;
+ }
+ inline void set_models_branch (ssgBranch * t) {
+ models_branch = t;
+ }
+
+ inline ssgBranch * get_aircraft_branch () const {
+ return aircraft_branch;
+ }
+ inline void set_aircraft_branch (ssgBranch * t) {
+ aircraft_branch = t;
+ }
+
+ inline ssgRoot * get_lighting () const { return lighting; }
+ inline void set_lighting (ssgRoot *l) { lighting = l; }
};