]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/tilecache.cxx
Updates to time parsing and setting by David Megginson.
[flightgear.git] / src / Scenery / tilecache.cxx
index 1bca11ee345213c08dcf8213f5894f1d014777c8..0d14651ba91540e225b53ba44b3eb3b8eadbf3ae 100644 (file)
@@ -39,8 +39,7 @@
 #include <simgear/misc/fgstream.hxx>
 #include <simgear/misc/fgpath.hxx>
 
-#include <Main/options.hxx>
-#include <Main/views.hxx>
+#include <Main/globals.hxx>
 #include <Objects/obj.hxx>
 #include <Scenery/scenery.hxx>  // for scenery.center
 
@@ -77,7 +76,7 @@ FGTileCache::init( void )
     // 
     //   target_cache_size >= (current.options.tile_diameter + 1) ** 2 
     // 
-    int side = current_options.get_tile_diameter() + 2;
+    int side = globals->get_options()->get_tile_diameter() + 2;
     int target_cache_size = (side*side);
     FG_LOG( FG_TERRAIN, FG_DEBUG, "  target cache size = " 
            << target_cache_size );
@@ -170,10 +169,10 @@ FGTileCache::fill_in( int index, const FGBucket& p )
     tile_cache[index].tile_bucket = p;
 
     FGPath tile_path;
-    if ( current_options.get_fg_scenery() != "" ) {
-       tile_path.set( current_options.get_fg_scenery() );
+    if ( globals->get_options()->get_fg_scenery() != "" ) {
+       tile_path.set( globals->get_options()->get_fg_scenery() );
     } else {
-       tile_path.set( current_options.get_fg_root() );
+       tile_path.set( globals->get_options()->get_fg_root() );
        tile_path.append( "Scenery" );
     }
     tile_path.append( p.gen_base_path() );
@@ -205,7 +204,7 @@ FGTileCache::fill_in( int index, const FGBucket& p )
        while ( ! in.eof() ) {
            in >> token;
            in >> name;
-#if defined ( MACOS ) || defined ( _MSC_VER )
+#if defined ( macintosh ) || defined ( _MSC_VER )
            in >> ::skipws;
 #else
            in >> skipws;
@@ -264,7 +263,7 @@ int
 FGTileCache::next_avail( void )
 {
     // Point3D delta;
-    Point3D abs_view_pos;
+    sgdVec3 abs_view_pos;
     int i;
     // float max, med, min, tmp;
     float dist, max_dist;
@@ -283,10 +282,13 @@ FGTileCache::next_avail( void )
            return(i);
        } else if ( tile_cache[i].is_loaded() || tile_cache[i].is_cached() ) {
            // calculate approximate distance from view point
-           abs_view_pos = current_view.get_abs_view_pos();
+           sgdCopyVec3( abs_view_pos,
+                        globals->get_current_view()->get_abs_view_pos() );
 
-           FG_LOG( FG_TERRAIN, FG_DEBUG,
-                   "DIST Abs view pos = " << abs_view_pos );
+           FG_LOG( FG_TERRAIN, FG_DEBUG, "DIST Abs view pos = " 
+                   << abs_view_pos[0] << ","
+                   << abs_view_pos[1] << ","
+                   << abs_view_pos[2] );
            FG_LOG( FG_TERRAIN, FG_DEBUG,
                    "    ref point = " << tile_cache[i].center );
 
@@ -305,7 +307,12 @@ FGTileCache::next_avail( void )
            dist = max + (med + min) / 4;
            */
 
-           dist = tile_cache[i].center.distance3D( abs_view_pos );
+           sgdVec3 center;
+           sgdSetVec3( center,
+                       tile_cache[i].center[0],
+                       tile_cache[i].center[1],
+                       tile_cache[i].center[2] );
+           dist = sgdDistanceVec3( center, abs_view_pos );
 
            FG_LOG( FG_TERRAIN, FG_DEBUG, "    distance = " << dist );