//
// Written by Curtis Olson, started January 1998.
//
-// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+// Copyright (C) 1998, 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#endif
#include <GL/glut.h>
-#include <XGL/xgl.h>
+#include <simgear/xgl/xgl.h>
-#include <ssg.h> // plib include
+#include <plib/ssg.h> // plib include
+
+#include <simgear/bucket/newbucket.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgstream.hxx>
+#include <simgear/misc/fgpath.hxx>
-#include <Debug/logstream.hxx>
#include <Airports/genapt.hxx>
-#include <Bucket/newbucket.hxx>
+#include <Clouds/cloudobj.hxx>
#include <Main/options.hxx>
#include <Main/views.hxx>
-#include <Misc/fgpath.hxx>
#include <Objects/obj.hxx>
+#include <Scenery/scenery.hxx> // for scenery.center
#include "tilecache.hxx"
#include "tileentry.hxx"
FG_LOG( FG_TERRAIN, FG_DEBUG, " current cache size = "
<< tile_cache.size() );
FGTileEntry e;
+ e.mark_unused();
+ e.vec3_ptrs.clear();
+ e.vec2_ptrs.clear();
+ e.index_ptrs.clear();
+
FG_LOG( FG_TERRAIN, FG_DEBUG, " size of tile = "
<< sizeof( e ) );
if ( target_cache_size > (int)tile_cache.size() ) {
// FGTileEntry e;
- e.mark_unused();
int expansion_amt = target_cache_size - (int)tile_cache.size();
for ( i = 0; i < expansion_amt; ++i ) {
tile_cache.push_back( e );
tile_cache[i].mark_unused();
tile_cache[i].tile_bucket.make_bad();
}
+
+ // and ... just in case we missed something ...
+ terrain->removeAllKids();
+
FG_LOG( FG_TERRAIN, FG_DEBUG, " done with init()" );
}
}
+#if 0
+static void print_refs( ssgSelector *sel, ssgTransform *trans,
+ ssgRangeSelector *range)
+{
+ cout << "selector -> " << sel->getRef()
+ << " transform -> " << trans->getRef()
+ << " range -> " << range->getRef() << endl;
+}
+#endif
+
+
// Fill in a tile cache entry with real data for the specified bucket
void
FGTileCache::fill_in( int index, const FGBucket& p )
{
// cout << "FILL IN CACHE ENTRY = " << index << endl;
- // Load the appropriate data file and build tile fragment list
- FGPath tile_path( current_options.get_fg_root() );
- tile_path.append( "Scenery" );
- tile_path.append( p.gen_base_path() );
- tile_path.append( p.gen_index_str() );
-
- tile_cache[index].tile_bucket = p;
+ tile_cache[index].center = Point3D( 0.0 );
+ if ( tile_cache[index].vec3_ptrs.size() ||
+ tile_cache[index].vec2_ptrs.size() ||
+ tile_cache[index].index_ptrs.size() )
+ {
+ FG_LOG( FG_TERRAIN, FG_ALERT,
+ "Attempting to overwrite existing or"
+ << " not properly freed leaf data." );
+ exit(-1);
+ }
tile_cache[index].select_ptr = new ssgSelector;
tile_cache[index].transform_ptr = new ssgTransform;
tile_cache[index].range_ptr = new ssgRangeSelector;
+ tile_cache[index].tile_bucket = p;
+
+ FGPath tile_path( current_options.get_fg_root() );
+ tile_path.append( "Scenery" );
+ tile_path.append( p.gen_base_path() );
+
+ // Load the appropriate data file and build tile fragment list
+ FGPath tile_base = tile_path;
+ tile_base.append( p.gen_index_str() );
+ ssgBranch *new_tile = fgObjLoad( tile_base.str(), &tile_cache[index],
+ true );
- ssgBranch *new_tile = fgObjLoad( tile_path.str(), &tile_cache[index] );
if ( new_tile != NULL ) {
tile_cache[index].range_ptr->addKid( new_tile );
}
+
+ // load custom objects
+ cout << "CUSTOM OBJECTS" << endl;
+
+ FGPath index_path = tile_path;
+ index_path.append( p.gen_index_str() );
+ index_path.concat( ".ind" );
+
+ cout << "Looking in " << index_path.str() << endl;
+
+ fg_gzifstream in( index_path.str() );
+
+ if ( in.is_open() ) {
+ string token, name;
+
+ while ( ! in.eof() ) {
+ in >> token;
+ in >> name;
+#ifdef MACOS
+ in >> ::skipws;
+#else
+ in >> skipws;
+#endif
+ cout << "token = " << token << " name = " << name << endl;
+
+ FGPath custom_path = tile_path;
+ custom_path.append( name );
+ ssgBranch *custom_obj = fgObjLoad( custom_path.str(),
+ &tile_cache[index], false );
+ if ( (new_tile != NULL) && (custom_obj != NULL) ) {
+ new_tile -> addKid( custom_obj );
+ }
+ }
+ }
+
+ // generate cloud layer
+ if ( current_options.get_clouds() ) {
+ ssgLeaf *cloud_layer = fgGenCloudLayer( &tile_cache[index],
+ current_options.get_clouds_asl() );
+ cloud_layer->clrTraversalMaskBits( SSGTRAV_HOT );
+ new_tile -> addKid( cloud_layer );
+ }
+
tile_cache[index].transform_ptr->addKid( tile_cache[index].range_ptr );
+
+ // calculate initial tile offset
+ tile_cache[index].SetOffset( scenery.center );
+ sgCoord sgcoord;
+ sgSetCoord( &sgcoord,
+ tile_cache[index].offset.x(),
+ tile_cache[index].offset.y(), tile_cache[index].offset.z(),
+ 0.0, 0.0, 0.0 );
+ tile_cache[index].transform_ptr->setTransform( &sgcoord );
+
tile_cache[index].select_ptr->addKid( tile_cache[index].transform_ptr );
terrain->addKid( tile_cache[index].select_ptr );
// Free a tile cache entry
void
-FGTileCache::entry_free( int index )
+FGTileCache::entry_free( int cache_index )
{
- tile_cache[index].free_tile();
+ // cout << "FREEING CACHE ENTRY = " << cache_index << endl;
+ tile_cache[cache_index].free_tile();
}
int
FGTileCache::next_avail( void )
{
- Point3D delta, abs_view_pos;
+ // Point3D delta;
+ Point3D abs_view_pos;
int i;
- float max, med, min, tmp;
+ // float max, med, min, tmp;
float dist, max_dist;
int max_index;
if ( tile_cache[i].is_unused() ) {
// favor unused cache slots
return(i);
- } else if ( tile_cache[i].is_loaded() ) {
+ } else if ( tile_cache[i].is_loaded() || tile_cache[i].is_cached() ) {
// calculate approximate distance from view point
abs_view_pos = current_view.get_abs_view_pos();
FG_LOG( FG_TERRAIN, FG_DEBUG,
" ref point = " << tile_cache[i].center );
+ /*
delta.setx( fabs(tile_cache[i].center.x() - abs_view_pos.x() ) );
delta.sety( fabs(tile_cache[i].center.y() - abs_view_pos.y() ) );
delta.setz( fabs(tile_cache[i].center.z() - abs_view_pos.z() ) );
tmp = max; max = min; min = tmp;
}
dist = max + (med + min) / 4;
+ */
+
+ dist = tile_cache[i].center.distance3D( abs_view_pos );
FG_LOG( FG_TERRAIN, FG_DEBUG, " distance = " << dist );
// If we made it this far, then there were no open cache entries.
// We will instead free the furthest cache entry and return it's
// index.
-
- entry_free( max_index );
- return( max_index );
+
+ if ( max_index >=0 ) {
+ FG_LOG( FG_TERRAIN, FG_DEBUG, " max_dist = " << max_dist );
+ FG_LOG( FG_TERRAIN, FG_DEBUG, " index = " << max_index );
+ entry_free( max_index );
+ return( max_index );
+ } else {
+ FG_LOG( FG_TERRAIN, FG_ALERT, "WHOOPS!!! Dying in next_avail()" );
+ exit( -1 );
+ }
}