// Return the index of a tile to be dropped from the cache, return -1 if
// nothing available to be removed.
long get_drop_tile();
-
+
+ long get_first_expired_tile() const;
+
// Clear all flags indicating tiles belonging to the current view
void clear_current_view();
// and this does not free the object which is pointed to.
void clear_entry( long cache_entry );
- // Refresh/reload a tile when it's already in memory.
- void refresh_tile(long tile_index);
-
// Clear all completely loaded tiles (ignores partially loaded tiles)
void clear_cache();