]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/tileentry.cxx
Check for the plib version when using display lists, just to be sure.
[flightgear.git] / src / Scenery / tileentry.cxx
index 4f9e406a4bc53a0c6d5ab386226e07fd254262ac..108e6d0c831835dd0d15d0d7fc2d0997db2a08bc 100644 (file)
 
 #include <simgear/compiler.h>
 
+#include <Main/main.hxx>
+
+
 #include STL_STRING
 
 #include <simgear/bucket/newbucket.hxx>
 #include <simgear/debug/logstream.hxx>
+#include <simgear/math/polar3d.hxx>
 #include <simgear/math/sg_geodesy.hxx>
 #include <simgear/math/sg_random.h>
 #include <simgear/misc/sgstream.hxx>
@@ -38,6 +42,7 @@
 #include <simgear/scene/material/matlib.hxx>
 #include <simgear/scene/tgdb/apt_signs.hxx>
 #include <simgear/scene/tgdb/obj.hxx>
+#include <simgear/scene/tgdb/vasi.hxx>
 
 #include <Aircraft/aircraft.hxx>
 #include <Include/general.hxx>
@@ -58,13 +63,16 @@ FGTileEntry::FGTileEntry ( const SGBucket& b )
     : center( Point3D( 0.0 ) ),
       tile_bucket( b ),
       terra_transform( new ssgTransform ),
+      vasi_lights_transform( new ssgTransform ),
       rwy_lights_transform( new ssgTransform ),
       taxi_lights_transform( new ssgTransform ),
       terra_range( new ssgRangeSelector ),
+      vasi_lights_selector( new ssgSelector ),
       rwy_lights_selector( new ssgSelector ),
       taxi_lights_selector( new ssgSelector ),
       loaded(false),
       pending_models(0),
+      is_inner_ring(false),
       free_tracker(0)
 {
     // update the contents
@@ -266,6 +274,14 @@ bool FGTileEntry::free_tile() {
             ssgDeRefDelete( gnd_lights_transform );
             free_tracker |= GROUND_LIGHTS;
         }
+    } else if ( !(free_tracker & VASI_LIGHTS) && vasi_lights_selector ) {
+        // delete the runway lighting branch (this should already have
+        // been disconnected from the scene graph)
+        SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING vasi_lights_selector" );
+        if ( fgPartialFreeSSGtree( vasi_lights_selector, delete_size ) == 0 ) {
+            ssgDeRefDelete( vasi_lights_selector );
+            free_tracker |= VASI_LIGHTS;
+        }
     } else if ( !(free_tracker & RWY_LIGHTS) && rwy_lights_selector ) {
         // delete the runway lighting branch (this should already have
         // been disconnected from the scene graph)
@@ -316,6 +332,7 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
     sgSetVec3( sgTrans, offset.x(), offset.y(), offset.z() );
     terra_transform->setTransform( sgTrans );
 
+    FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
     if ( gnd_lights_transform ) {
         // we need to lift the lights above the terrain to avoid
         // z-buffer fighting.  We do this based on our altitude and
@@ -351,7 +368,7 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
         gnd_lights_transform->setTransform( lt_trans );
 
         // select which set of lights based on sun angle
-        float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
+        float sun_angle = l->get_sun_angle() * SGD_RADIANS_TO_DEGREES;
         if ( sun_angle > 95 ) {
             gnd_lights_brightness->select(0x04);
         } else if ( sun_angle > 92 ) {
@@ -363,6 +380,40 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
         }
     }
 
+    if ( vasi_lights_transform ) {
+        // we need to lift the lights above the terrain to avoid
+        // z-buffer fighting.  We do this based on our altitude and
+        // the distance this tile is away from scenery center.
+
+        sgVec3 lift_vec;
+        sgCopyVec3( lift_vec, up );
+
+        // we fudge agl by 30 meters so that the lifting function
+        // doesn't phase in until we are > 30m agl.
+        double agl;
+        agl = globals->get_current_view()->getAltitudeASL_ft()
+            * SG_FEET_TO_METER - globals->get_scenery()->get_cur_elev()
+            - 30.0;
+        if ( agl < 0.0 ) {
+            agl = 0.0;
+        }
+        
+        if ( general.get_glDepthBits() > 16 ) {
+            sgScaleVec3( lift_vec, 0.25 + agl / 400.0 + agl*agl / 5000000.0 );
+        } else {
+            sgScaleVec3( lift_vec, 0.25 + agl / 150.0 );
+        }
+
+        sgVec3 lt_trans;
+        sgCopyVec3( lt_trans, sgTrans );
+
+        sgAddVec3( lt_trans, lift_vec );
+        vasi_lights_transform->setTransform( lt_trans );
+
+        // generally, vasi lights are always on
+        vasi_lights_selector->select(0x01);
+    }
+
     if ( rwy_lights_transform ) {
         // we need to lift the lights above the terrain to avoid
         // z-buffer fighting.  We do this based on our altitude and
@@ -382,9 +433,9 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
         }
         
         if ( general.get_glDepthBits() > 16 ) {
-            sgScaleVec3( lift_vec, 0.0 + agl / 500.0 );
+            sgScaleVec3( lift_vec, 0.01 + agl / 400.0 + agl*agl / 5000000.0 );
         } else {
-            sgScaleVec3( lift_vec, 0.0 + agl / 150.0 );
+            sgScaleVec3( lift_vec, 0.25 + agl / 150.0 );
         }
 
         sgVec3 lt_trans;
@@ -394,7 +445,7 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
         rwy_lights_transform->setTransform( lt_trans );
 
         // turn runway lights on/off based on sun angle and visibility
-        float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
+        float sun_angle = l->get_sun_angle() * SGD_RADIANS_TO_DEGREES;
         if ( sun_angle > 85 ||
              (fgGetDouble("/environment/visibility-m") < 5000.0) ) {
             rwy_lights_selector->select(0x01);
@@ -422,9 +473,9 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
         }
         
         if ( general.get_glDepthBits() > 16 ) {
-            sgScaleVec3( lift_vec, 0.0 + agl / 500.0 );
+            sgScaleVec3( lift_vec, 0.01 + agl / 400.0 + agl*agl / 5000000.0 );
         } else {
-            sgScaleVec3( lift_vec, 0.0 + agl / 150.0 );
+            sgScaleVec3( lift_vec, 0.25 + agl / 150.0 );
         }
 
         sgVec3 lt_trans;
@@ -434,7 +485,7 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
         taxi_lights_transform->setTransform( lt_trans );
 
         // turn taxi lights on/off based on sun angle and visibility
-        float sun_angle = cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES;
+        float sun_angle = l->get_sun_angle() * SGD_RADIANS_TO_DEGREES;
         if ( sun_angle > 85 ||
              (fgGetDouble("/environment/visibility-m") < 5000.0) ) {
             taxi_lights_selector->select(0x01);
@@ -442,34 +493,79 @@ void FGTileEntry::prep_ssg_node( const Point3D& p, sgVec3 up, float vis) {
             taxi_lights_selector->select(0x00);
         }
     }
+
+    if ( vasi_lights_transform && is_inner_ring ) {
+        // now we need to traverse the list of vasi lights and update
+        // their coloring (but only for the inner ring, no point in
+        // doing this extra work for tiles that are relatively far
+        // away.)
+        for ( int i = 0; i < vasi_lights_transform->getNumKids(); ++i ) {
+            // cout << "vasi root = " << i << endl;
+            ssgBranch *v = (ssgBranch *)vasi_lights_transform->getKid(i);
+            for ( int j = 0; j < v->getNumKids(); ++j ) {
+                // cout << "  vasi branch = " << j << endl;
+                ssgTransform *kid = (ssgTransform *)v->getKid(j);
+                SGVASIUserData *vasi = (SGVASIUserData *)kid->getUserData();
+
+                if ( vasi != NULL ) {
+                    sgdVec3 s;
+                    sgdCopyVec3( s, vasi->get_abs_pos() );
+                    Point3D start(s[0], s[1], s[2]);
+
+                    sgdVec3 d;
+                    sgdCopyVec3( d, globals->get_current_view()->get_absolute_view_pos() );
+
+                    double dist = sgdDistanceVec3( s, d );
+
+                    if ( dist < 10000 ) {
+                        double cur_alt
+                            = globals->get_current_view()->getAltitudeASL_ft()
+                            * SG_FEET_TO_METER;
+
+                        double y = cur_alt - vasi->get_alt_m();
+
+                        double angle;
+                        if ( dist != 0 ) {
+                            angle = asin( y / dist );
+                        } else {
+                            angle = 0.0;
+                        }
+
+                        vasi->set_color(angle * SG_RADIANS_TO_DEGREES);
+                    }
+                    // cout << "    dist = " << dist
+                    //      << " angle = " << angle * SG_RADIANS_TO_DEGREES
+                    //      << endl;
+                } else {
+                    SG_LOG( SG_TERRAIN, SG_ALERT, "no vasi data!" );
+                }
+            }
+        }
+    }
 }
 
 
 // Set up lights rendering call backs
 static int fgLightsPredraw( ssgEntity *e ) {
 #if 0
-#ifdef GL_EXT_point_parameters
-    if (glutExtensionSupported("GL_EXT_point_parameters")) {
+    if (glPointParameterIsSupported) {
         static float quadratic[3] = {1.0, 0.01, 0.0001};
-        glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
-        glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0); 
+        glPointParameterfvProc(GL_DISTANCE_ATTENUATION_EXT, quadratic);
+        glPointParameterfProc(GL_POINT_SIZE_MIN_EXT, 1.0); 
         glPointSize(4.0);
     }
-#endif
 #endif
     return true;
 }
 
 static int fgLightsPostdraw( ssgEntity *e ) {
 #if 0
-#ifdef GL_EXT_point_parameters
-    if (glutExtensionSupported("GL_EXT_point_parameters")) {
+    if (glPointParameterIsSupported) {
         static float default_attenuation[3] = {1.0, 0.0, 0.0};
-        glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
+        glPointParameterfvProc(GL_DISTANCE_ATTENUATION_EXT,
                               default_attenuation);
         glPointSize(1.0);
     }
-#endif
 #endif
     return true;
 }
@@ -537,10 +633,11 @@ ssgLeaf* FGTileEntry::gen_lights( SGMaterialLib *matlib, ssgVertexArray *lights,
 
 
 bool FGTileEntry::obj_load( const string& path,
-                            ssgBranch* geometry,
-                            ssgBranch* rwy_lights,
-                            ssgBranch* taxi_lights,
-                            ssgVertexArray* ground_lights, bool is_base )
+                            ssgBranch *geometry,
+                            ssgBranch *vasi_lights,
+                            ssgBranch *rwy_lights,
+                            ssgBranch *taxi_lights,
+                            ssgVertexArray *ground_lights, bool is_base )
 {
     Point3D c;                  // returned center point
     double br;                  // returned bounding radius
@@ -551,23 +648,13 @@ bool FGTileEntry::obj_load( const string& path,
     // try loading binary format
     if ( sgBinObjLoad( path, is_base,
                        &c, &br, globals->get_matlib(), use_random_objects,
-                       geometry, rwy_lights, taxi_lights, ground_lights ) )
+                       geometry, vasi_lights, rwy_lights, taxi_lights,
+                       ground_lights ) )
     {
         if ( is_base ) {
             center = c;
             bounding_radius = br;
         }
-    } else {
-        // default to an ocean tile
-        if ( sgGenTile( path, tile_bucket, &c, &br,
-                        globals->get_matlib(), geometry ) )
-        {
-            center = c;
-            bounding_radius = br;
-        } else {
-            SG_LOG( SG_TERRAIN, SG_ALERT,
-                    "Warning: failed to generate ocean tile!" );
-        }
     }
 
     return (geometry != NULL);
@@ -575,212 +662,261 @@ bool FGTileEntry::obj_load( const string& path,
 
 
 void
-FGTileEntry::load( const SGPath& base, bool is_base )
+FGTileEntry::load( const string_list &path_list, bool is_base )
 {
-    SG_LOG( SG_TERRAIN, SG_INFO, "load() base = " << base.str() );
-
-    // Generate names for later use
-    string index_str = tile_bucket.gen_index_str();
-
-    SGPath tile_path = base;
-    tile_path.append( tile_bucket.gen_base_path() );
-
-    SGPath basename = tile_path;
-    basename.append( index_str );
-    // string path = basename.str();
-
-    SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << basename.str() );
-
-#define FG_MAX_LIGHTS 1000
+    bool found_tile_base = false;
 
     // obj_load() will generate ground lighting for us ...
     ssgVertexArray *light_pts = new ssgVertexArray( 100 );
 
     ssgBranch* new_tile = new ssgBranch;
 
-    // Check for master .stg (scene terra gear) file
-    SGPath stg_name = basename;
-    stg_name.concat( ".stg" );
+    unsigned int i = 0;
+    while ( i < path_list.size() ) {
 
-    sg_gzifstream in( stg_name.str() );
+        bool has_base = false;
 
-    if ( in.is_open() ) {
-        string token, name;
+        // Generate names for later use
+        string index_str = tile_bucket.gen_index_str();
 
-        while ( ! in.eof() ) {
-            in >> token;
+        SGPath tile_path = path_list[i];
+        tile_path.append( tile_bucket.gen_base_path() );
 
-            if ( token == "OBJECT_BASE" ) {
-                in >> name >> ::skipws;
-                SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
-                        << " name = " << name );
+        SGPath basename = tile_path;
+        basename.append( index_str );
+        // string path = basename.str();
 
-                SGPath custom_path = tile_path;
-                custom_path.append( name );
+        SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << basename.str() );
 
-                ssgBranch *geometry = new ssgBranch;
-                if ( obj_load( custom_path.str(),
-                               geometry, NULL, NULL, light_pts, true ) )
-                {
-                    new_tile -> addKid( geometry );
-                } else {
-                    delete geometry;
-                }
-            } else if ( token == "OBJECT" ) {
-                in >> name >> ::skipws;
-                SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
-                        << " name = " << name );
-
-                SGPath custom_path = tile_path;
-                custom_path.append( name );
-
-                ssgBranch *geometry = new ssgBranch;
-                ssgBranch *rwy_lights = new ssgBranch;
-                ssgBranch *taxi_lights = new ssgBranch;
-                if ( obj_load( custom_path.str(),
-                               geometry, rwy_lights, taxi_lights,
-                               NULL, false ) )
-                {
-                    if ( geometry -> getNumKids() > 0 ) {
-                        new_tile -> addKid( geometry );
+#define FG_MAX_LIGHTS 1000
+
+        // Check for master .stg (scene terra gear) file
+        SGPath stg_name = basename;
+        stg_name.concat( ".stg" );
+
+        sg_gzifstream in( stg_name.str() );
+
+        if ( in.is_open() ) {
+            string token, name;
+
+            while ( ! in.eof() ) {
+                in >> token;
+
+                                // Load only once (first found)
+                if ( token == "OBJECT_BASE" ) {
+                    in >> name >> ::skipws;
+                    SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+                            << " name = " << name );
+
+                    if (!found_tile_base) {
+                        found_tile_base = true;
+                        has_base = true;
+
+                        SGPath custom_path = tile_path;
+                        custom_path.append( name );
+
+                        ssgBranch *geometry = new ssgBranch;
+                        if ( obj_load( custom_path.str(),
+                                       geometry, NULL, NULL, NULL, light_pts,
+                                       true ) )
+                            {
+                                geometry->getKid( 0 )->setTravCallback( 
+                                                        SSG_CALLBACK_PRETRAV,
+                                                        &FGTileMgr::tile_filter_cb );
+                                new_tile -> addKid( geometry );
+                            } else {
+                                delete geometry;
+                            }
                     } else {
-                        delete geometry;
+                        SG_LOG( SG_TERRAIN, SG_INFO, " (skipped)" );
                     }
-                    if ( rwy_lights -> getNumKids() > 0 ) {
-                        rwy_lights_transform -> addKid( rwy_lights );
-                    } else {
-                        delete rwy_lights;
+
+                                // Load only if base is not in another file
+                } else if ( token == "OBJECT" ) {
+                    if (!found_tile_base || has_base) {
+                        in >> name >> ::skipws;
+                        SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+                                << " name = " << name );
+
+                        SGPath custom_path = tile_path;
+                        custom_path.append( name );
+
+                        ssgBranch *geometry = new ssgBranch;
+                        ssgBranch *vasi_lights = new ssgBranch;
+                        ssgBranch *rwy_lights = new ssgBranch;
+                        ssgBranch *taxi_lights = new ssgBranch;
+                        if ( obj_load( custom_path.str(),
+                                       geometry, vasi_lights, rwy_lights,
+                                       taxi_lights, NULL, false ) )
+                            {
+                                if ( geometry -> getNumKids() > 0 ) {
+                                    geometry->getKid( 0 )->setTravCallback(
+                                                                SSG_CALLBACK_PRETRAV,
+                                                                &FGTileMgr::tile_filter_cb );
+                                    new_tile -> addKid( geometry );
+                                } else {
+                                    delete geometry;
+                                }
+                                if ( vasi_lights -> getNumKids() > 0 ) {
+                                    vasi_lights_transform -> addKid( vasi_lights );
+                                } else {
+                                    delete vasi_lights;
+                                }
+                                if ( rwy_lights -> getNumKids() > 0 ) {
+                                    rwy_lights_transform -> addKid( rwy_lights );
+                                } else {
+                                    delete rwy_lights;
+                                }
+                                if ( taxi_lights -> getNumKids() > 0 ) {
+                                    taxi_lights_transform -> addKid( taxi_lights );
+                                } else {
+                                    delete taxi_lights;
+                                }
+                            } else {
+                                delete geometry;
+                                delete vasi_lights;
+                                delete rwy_lights;
+                                delete taxi_lights;
+                            }
                     }
-                    if ( taxi_lights -> getNumKids() > 0 ) {
-                        taxi_lights_transform -> addKid( taxi_lights );
+
+                                // Always OK to load
+                } else if ( token == "OBJECT_STATIC" ||
+                            token == "OBJECT_SHARED" ) {
+                    // load object info
+                    double lon, lat, elev, hdg;
+                    in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
+                    SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+                            << " name = " << name 
+                            << " pos = " << lon << ", " << lat
+                            << " elevation = " << elev
+                            << " heading = " << hdg );
+
+                    // object loading is deferred to main render thread,
+                    // but lets figure out the paths right now.
+                    SGPath custom_path;
+                    if ( token == "OBJECT_STATIC" ) {
+                        custom_path= tile_path;
                     } else {
-                        delete taxi_lights;
+                        custom_path = globals->get_fg_root();
                     }
-                } else {
-                    delete geometry;
-                    delete rwy_lights;
-                    delete taxi_lights;
-                }
+                    custom_path.append( name );
 
-            } else if ( token == "OBJECT_STATIC" ||
-                        token == "OBJECT_SHARED" ) {
-                // load object info
-                double lon, lat, elev, hdg;
-                in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
-                SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
-                        << " name = " << name 
-                        << " pos = " << lon << ", " << lat
-                        << " elevation = " << elev
-                        << " heading = " << hdg );
-
-                // object loading is deferred to main render thread,
-                // but lets figure out the paths right now.
-                SGPath custom_path;
-                if ( token == "OBJECT_STATIC" )
-                    custom_path= tile_path;
-                custom_path.append( name );
-
-                sgCoord obj_pos;
-                WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
+                    sgCoord obj_pos;
+                    WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
                 
-                ssgTransform *obj_trans = new ssgTransform;
-                obj_trans->setTransform( &obj_pos );
-
-                // wire as much of the scene graph together as we can
-                new_tile->addKid( obj_trans );
-
-                // bump up the pending models count
-                pending_models++;
-
-                // push an entry onto the model load queue
-                FGDeferredModel *dm
-                    = new FGDeferredModel( custom_path.str(), tile_path.str(),
-                                           this, obj_trans );
-                FGTileMgr::model_ready( dm );
-            } else if ( token == "OBJECT_TAXI_SIGN" ) {
-                // load object info
-                double lon, lat, elev, hdg;
-                in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
-                SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
-                        << " name = " << name 
-                        << " pos = " << lon << ", " << lat
-                        << " elevation = " << elev
-                        << " heading = " << hdg );
-
-                // load the object itself
-                SGPath custom_path = tile_path;
-                custom_path.append( name );
-
-                sgCoord obj_pos;
-                WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
-
-                ssgTransform *obj_trans = new ssgTransform;
-                obj_trans->setTransform( &obj_pos );
-
-                ssgBranch *custom_obj
-                    = sgMakeTaxiSign( globals->get_matlib(),
-                                      custom_path.str(), name );
-
-                // wire the pieces together
-                if ( custom_obj != NULL ) {
-                    obj_trans -> addKid( custom_obj );
-                }
-                new_tile->addKid( obj_trans );
-            } else if ( token == "OBJECT_RUNWAY_SIGN" ) {
-                // load object info
-                double lon, lat, elev, hdg;
-                in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
-                SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
-                        << " name = " << name 
-                        << " pos = " << lon << ", " << lat
-                        << " elevation = " << elev
-                        << " heading = " << hdg );
-
-                // load the object itself
-                SGPath custom_path = tile_path;
-                custom_path.append( name );
-
-                sgCoord obj_pos;
-                WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
-
-                ssgTransform *obj_trans = new ssgTransform;
-                obj_trans->setTransform( &obj_pos );
-
-                ssgBranch *custom_obj
-                    = sgMakeRunwaySign( globals->get_matlib(),
-                                        custom_path.str(), name );
-
-                // wire the pieces together
-                if ( custom_obj != NULL ) {
-                    obj_trans -> addKid( custom_obj );
+                    ssgTransform *obj_trans = new ssgTransform;
+                    obj_trans->setTransform( &obj_pos );
+
+                    // wire as much of the scene graph together as we can
+                    new_tile->addKid( obj_trans );
+
+                    // bump up the pending models count
+                    pending_models++;
+
+                    // push an entry onto the model load queue
+                    FGDeferredModel *dm
+                        = new FGDeferredModel( custom_path.str(),
+                                               tile_path.str(),
+                                               tile_bucket,
+                                               this, obj_trans );
+                    FGTileMgr::model_ready( dm );
+
+                                // Do we even use this one?
+                } else if ( token == "OBJECT_TAXI_SIGN" ) {
+                    // load object info
+                    double lon, lat, elev, hdg;
+                    in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
+                    SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+                            << " name = " << name 
+                            << " pos = " << lon << ", " << lat
+                            << " elevation = " << elev
+                            << " heading = " << hdg );
+
+                    // load the object itself
+                    SGPath custom_path = tile_path;
+                    custom_path.append( name );
+
+                    sgCoord obj_pos;
+                    WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
+
+                    ssgTransform *obj_trans = new ssgTransform;
+                    obj_trans->setTransform( &obj_pos );
+
+                    ssgBranch *custom_obj
+                        = sgMakeTaxiSign( globals->get_matlib(),
+                                          custom_path.str(), name );
+
+                    // wire the pieces together
+                    if ( custom_obj != NULL ) {
+                        obj_trans -> addKid( custom_obj );
+                    }
+                    new_tile->addKid( obj_trans );
+
+                                // Do we even use this one?
+                } else if ( token == "OBJECT_RUNWAY_SIGN" ) {
+                    // load object info
+                    double lon, lat, elev, hdg;
+                    in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
+                    SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+                            << " name = " << name 
+                            << " pos = " << lon << ", " << lat
+                            << " elevation = " << elev
+                            << " heading = " << hdg );
+
+                    // load the object itself
+                    SGPath custom_path = tile_path;
+                    custom_path.append( name );
+
+                    sgCoord obj_pos;
+                    WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
+
+                    ssgTransform *obj_trans = new ssgTransform;
+                    obj_trans->setTransform( &obj_pos );
+
+                    ssgBranch *custom_obj
+                        = sgMakeRunwaySign( globals->get_matlib(),
+                                            custom_path.str(), name );
+
+                    // wire the pieces together
+                    if ( custom_obj != NULL ) {
+                        obj_trans -> addKid( custom_obj );
+                    }
+                    new_tile->addKid( obj_trans );
+
+                                // I don't think we use this, either
+                } else if ( token == "RWY_LIGHTS" ) {
+                    double lon, lat, hdg, len, width;
+                    string common, end1, end2;
+                    in >> lon >> lat >> hdg >> len >> width
+                       >> common >> end1 >> end2;
+                    SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+                            << " pos = " << lon << ", " << lat
+                            << " hdg = " << hdg
+                            << " size = " << len << ", " << width
+                            << " codes = " << common << " "
+                            << end1 << " " << end2 );
+                } else {
+                    SG_LOG( SG_TERRAIN, SG_DEBUG,
+                            "Unknown token " << token << " in "
+                            << stg_name.str() );
+                    in >> ::skipws;
                 }
-                new_tile->addKid( obj_trans );
-            } else if ( token == "RWY_LIGHTS" ) {
-                double lon, lat, hdg, len, width;
-                string common, end1, end2;
-                in >> lon >> lat >> hdg >> len >> width
-                   >> common >> end1 >> end2;
-                SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
-                        << " pos = " << lon << ", " << lat
-                        << " hdg = " << hdg
-                        << " size = " << len << ", " << width
-                        << " codes = " << common << " "
-                        << end1 << " " << end2 );
-            } else {
-                SG_LOG( SG_TERRAIN, SG_ALERT,
-                        "Unknown token " << token << " in "
-                        << stg_name.str() );
-                in >> ::skipws;
             }
         }
-    } else {
-        // no .stg file, generate an ocean tile on the fly for this
-        // area
+
+        i++;
+    }
+
+    if ( !found_tile_base ) {
+        // no tile base found, generate an ocean tile on the fly for
+        // this area
         ssgBranch *geometry = new ssgBranch;
         Point3D c;
         double br;
-        if ( sgGenTile( basename.str(), tile_bucket, &c, &br,
-                        globals->get_matlib(), geometry ) ) {
+        if ( sgGenTile( path_list[0], tile_bucket, &c, &br,
+                        globals->get_matlib(), geometry ) )
+        {
             center = c;
             bounding_radius = br;
             new_tile -> addKid( geometry );
@@ -830,6 +966,11 @@ FGTileEntry::load( const SGPath& base, bool is_base )
         gnd_lights_transform->setTransform( &sgcoord );
     }
 
+    // Update vasi lights transform
+    if ( vasi_lights_transform->getNumKids() > 0 ) {
+        vasi_lights_transform->setTransform( &sgcoord );
+    }
+
     // Update runway lights transform
     if ( rwy_lights_transform->getNumKids() > 0 ) {
         rwy_lights_transform->setTransform( &sgcoord );
@@ -841,15 +982,33 @@ FGTileEntry::load( const SGPath& base, bool is_base )
     }
 }
 
+void
+FGTileEntry::makeDList( ssgBranch *b )
+{
+    int nb = b->getNumKids();
+    for (int i = 0; i<nb; i++) {
+        ssgEntity *e = b->getKid(i);
+        if (e->isAKindOf(ssgTypeLeaf())) {
+            ((ssgLeaf*)e)->makeDList();
+        } else if (e->isAKindOf(ssgTypeBranch())) {
+            makeDList( (ssgBranch*)e );
+        }
+    }
+}
 
 void
-FGTileEntry::add_ssg_nodes( ssgBranch* terrain_branch,
-                            ssgBranch* gnd_lights_branch,
-                            ssgBranch* rwy_lights_branch,
-                            ssgBranch* taxi_lights_branch )
+FGTileEntry::add_ssg_nodes( ssgBranch *terrain_branch,
+                            ssgBranch *gnd_lights_branch,
+                            ssgBranch *vasi_lights_branch,
+                            ssgBranch *rwy_lights_branch,
+                            ssgBranch *taxi_lights_branch )
 {
     // bump up the ref count so we can remove this later without
     // having ssg try to free the memory.
+#if PLIB_VERSION > 183
+    makeDList( terra_transform );
+#endif
+
     terra_transform->ref();
     terrain_branch->addKid( terra_transform );
 
@@ -866,6 +1025,14 @@ FGTileEntry::add_ssg_nodes( ssgBranch* terrain_branch,
         gnd_lights_branch->addKid( gnd_lights_transform );
     }
 
+    if ( vasi_lights_transform != NULL ) {
+        // bump up the ref count so we can remove this later without
+        // having ssg try to free the memory.
+        vasi_lights_selector->ref();
+        vasi_lights_selector->addKid( vasi_lights_transform );
+        vasi_lights_branch->addKid( vasi_lights_selector );
+    }
+
     if ( rwy_lights_transform != NULL ) {
         // bump up the ref count so we can remove this later without
         // having ssg try to free the memory.
@@ -939,6 +1106,28 @@ FGTileEntry::disconnect_ssg_nodes()
         }
     }
 
+    // find the vasi lighting branch
+    if ( vasi_lights_transform ) {
+        pcount = vasi_lights_transform->getNumParents();
+        if ( pcount > 0 ) {
+            // find the first parent (should only be one)
+            ssgBranch *parent = vasi_lights_transform->getParent( 0 ) ;
+            if( parent ) {
+                // disconnect the light branch (we previously ref()'d
+                // it so it won't get freed now)
+                parent->removeKid( vasi_lights_transform );
+            } else {
+                SG_LOG( SG_TERRAIN, SG_ALERT,
+                        "parent pointer is NULL!  Dying" );
+                exit(-1);
+            }
+        } else {
+            SG_LOG( SG_TERRAIN, SG_ALERT,
+                    "Parent count is zero for an ssg light tile!  Dying" );
+            exit(-1);
+        }
+    }
+
     // find the runway lighting branch
     if ( rwy_lights_transform ) {
         pcount = rwy_lights_transform->getNumParents();