]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/tileentry.cxx
Make use of the ground material types
[flightgear.git] / src / Scenery / tileentry.cxx
index 2f723843893cc53d9968c0848ebb8e19b4e0de9d..7845bd0325772897c3de8c9b744ce76399c373a7 100644 (file)
@@ -16,7 +16,7 @@
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
@@ -201,16 +201,6 @@ static void my_remove_branch( ssgBranch * branch ) {
 // is intended to spread the load of freeing a complex tile out over
 // several frames.
 static int fgPartialFreeSSGtree( ssgBranch *b, int n ) {
-
-#if 0
-    // for testing: we could call the following two lines and replace
-    // the functionality of this entire function and everything will
-    // get properly freed, but it will happen all at once and could
-    // cause a huge frame rate hit.
-    ssgDeRefDelete( b );
-    return 0;
-#endif
-
     int num_deletes = 0;
 
     if ( n > 0 ) {
@@ -264,7 +254,7 @@ bool FGTileEntry::free_tile() {
         // disconnected from the scene graph)
         SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING terra_transform" );
         if ( fgPartialFreeSSGtree( terra_transform, delete_size ) == 0 ) {
-            ssgDeRefDelete( terra_transform );
+            terra_transform = 0;
             free_tracker |= TERRA_NODE;
         }
     } else if ( !(free_tracker & GROUND_LIGHTS) && gnd_lights_transform ) {
@@ -272,7 +262,7 @@ bool FGTileEntry::free_tile() {
         // disconnected from the scene graph)
         SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING gnd_lights_transform" );
         if ( fgPartialFreeSSGtree( gnd_lights_transform, delete_size ) == 0 ) {
-            ssgDeRefDelete( gnd_lights_transform );
+            gnd_lights_transform = 0;
             free_tracker |= GROUND_LIGHTS;
         }
     } else if ( !(free_tracker & VASI_LIGHTS) && vasi_lights_selector ) {
@@ -280,7 +270,7 @@ bool FGTileEntry::free_tile() {
         // been disconnected from the scene graph)
         SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING vasi_lights_selector" );
         if ( fgPartialFreeSSGtree( vasi_lights_selector, delete_size ) == 0 ) {
-            ssgDeRefDelete( vasi_lights_selector );
+            vasi_lights_selector = 0;
             free_tracker |= VASI_LIGHTS;
         }
     } else if ( !(free_tracker & RWY_LIGHTS) && rwy_lights_selector ) {
@@ -288,7 +278,7 @@ bool FGTileEntry::free_tile() {
         // been disconnected from the scene graph)
         SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING rwy_lights_selector" );
         if ( fgPartialFreeSSGtree( rwy_lights_selector, delete_size ) == 0 ) {
-            ssgDeRefDelete( rwy_lights_selector );
+            rwy_lights_selector = 0;
             free_tracker |= RWY_LIGHTS;
         }
     } else if ( !(free_tracker & TAXI_LIGHTS) && taxi_lights_selector ) {
@@ -296,7 +286,7 @@ bool FGTileEntry::free_tile() {
         // disconnected from the scene graph)
         SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING taxi_lights_selector" );
         if ( fgPartialFreeSSGtree( taxi_lights_selector, delete_size ) == 0 ) {
-            ssgDeRefDelete( taxi_lights_selector );
+            taxi_lights_selector = 0;
             free_tracker |= TAXI_LIGHTS;
         }
     } else if ( !(free_tracker & LIGHTMAPS) ) {
@@ -663,14 +653,14 @@ typedef enum {
     OBJECT,
     OBJECT_SHARED,
     OBJECT_STATIC,
-    OBJECT_TAXI_SIGN,
+    OBJECT_SIGN,
     OBJECT_RUNWAY_SIGN
 } object_type;
 
 
 // storage class for deferred object processing in FGTileEntry::load()
 struct Object {
-    Object(object_type t, string& token, const SGPath& p, istream& in)
+    Object(object_type t, const string& token, const SGPath& p, istream& in)
         : type(t), path(p)
     {
         in >> name;
@@ -679,10 +669,10 @@ struct Object {
         in >> ::skipeol;
 
         if (type == OBJECT)
-            SG_LOG(SG_TERRAIN, SG_INFO, token << "  " << name);
+            SG_LOG(SG_TERRAIN, SG_INFO, "    " << token << "  " << name);
         else
-            SG_LOG(SG_TERRAIN, SG_INFO, token << "  " << name << "  lon=" << lon
-                    << "  lat=" << lat << "  elev=" << elev << "  hdg=" << hdg);
+            SG_LOG(SG_TERRAIN, SG_INFO, "    " << token << "  " << name << "  lon=" <<
+                    lon << "  lat=" << lat << "  elev=" << elev << "  hdg=" << hdg);
     }
     object_type type;
     string name;
@@ -699,21 +689,31 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
     SGPath object_base;
     vector<const Object*> objects;
 
+    string index_str = tile_bucket.gen_index_str();
+    SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
+
     // scan and parse all files and store information
-    for (int i = 0; i < path_list.size(); i++) {
+    for (unsigned int i = 0; i < path_list.size(); i++) {
+        // If we found a terrain tile in Terrain/, we have to process the
+        // Objects/ dir in the same group, too, before we can stop scanning.
+        // FGGlobals::set_fg_scenery() inserts an empty string to path_list
+        // as marker.
+        if (path_list[i].empty()) {
+            if (found_tile_base)
+                break;
+            else
+                continue;
+        }
 
         bool has_base = false;
 
-        // Generate names for later use
-        string index_str = tile_bucket.gen_index_str();
-
         SGPath tile_path = path_list[i];
         tile_path.append( tile_bucket.gen_base_path() );
 
         SGPath basename = tile_path;
         basename.append( index_str );
 
-        SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << basename.str() );
+        SG_LOG( SG_TERRAIN, SG_INFO, "  Trying " << basename.str() );
 
 
         // Check for master .stg (scene terra gear) file
@@ -736,7 +736,7 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
             if ( token == "OBJECT_BASE" ) {
                 string name;
                 in >> name >> ::skipws;
-                SG_LOG( SG_TERRAIN, SG_INFO, token << "  " << name );
+                SG_LOG( SG_TERRAIN, SG_INFO, "    " << token << " " << name );
 
                 if (!found_tile_base) {
                     found_tile_base = true;
@@ -746,7 +746,7 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
                     object_base.append(name);
 
                 } else
-                    SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
+                    SG_LOG(SG_TERRAIN, SG_INFO, "    (skipped)");
 
                             // Load only if base is not in another file
             } else if ( token == "OBJECT" ) {
@@ -755,7 +755,8 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
                 else {
                     string name;
                     in >> name >> ::skipeol;
-                    SG_LOG(SG_TERRAIN, SG_INFO, token << "  " << name << "  (skipped)");
+                    SG_LOG(SG_TERRAIN, SG_INFO, "    " << token << "  "
+                            << name << "  (skipped)");
                 }
 
                             // Always OK to load
@@ -765,8 +766,8 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
             } else if ( token == "OBJECT_SHARED" ) {
                 objects.push_back(new Object(OBJECT_SHARED, token, tile_path, in));
 
-            } else if ( token == "OBJECT_TAXI_SIGN" ) {
-                objects.push_back(new Object(OBJECT_TAXI_SIGN, token, tile_path, in));
+            } else if ( token == "OBJECT_SIGN" ) {
+                objects.push_back(new Object(OBJECT_SIGN, token, tile_path, in));
 
             } else if ( token == "OBJECT_RUNWAY_SIGN" ) {
                 objects.push_back(new Object(OBJECT_RUNWAY_SIGN, token, tile_path, in));
@@ -787,20 +788,19 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
 
     if (found_tile_base) {
         // load tile if found ...
-        ssgBranch *geometry = new ssgBranch;
+        ssgSharedPtr<ssgBranch> geometry = new ssgBranch;
         if ( obj_load( object_base.str(), geometry,
                        NULL, NULL, NULL, light_pts, true ) ) {
             geometry->getKid( 0 )->setTravCallback(SSG_CALLBACK_PRETRAV,
                     &FGTileMgr::tile_filter_cb);
 
             new_tile -> addKid( geometry );
-        } else {
-            delete geometry;
         }
 
     } else {
         // ... or generate an ocean tile on the fly
-        ssgBranch *geometry = new ssgBranch;
+        SG_LOG(SG_TERRAIN, SG_INFO, "  Generating ocean tile");
+        ssgSharedPtr<ssgBranch> geometry = new ssgBranch;
         Point3D c;
         double br;
         if ( sgGenTile( path_list[0], tile_bucket, &c, &br,
@@ -809,7 +809,6 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
             bounding_radius = br;
             new_tile -> addKid( geometry );
         } else {
-            delete geometry;
             SG_LOG( SG_TERRAIN, SG_ALERT,
                     "Warning: failed to generate ocean tile!" );
         }
@@ -817,17 +816,17 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
 
 
     // now that we have a valid center, process all the objects
-    for (int j = 0; j < objects.size(); j++) {
+    for (unsigned int j = 0; j < objects.size(); j++) {
         const Object *obj = objects[j];
 
         if (obj->type == OBJECT) {
             SGPath custom_path = obj->path;
             custom_path.append( obj->name );
 
-            ssgBranch *geometry = new ssgBranch;
-            ssgBranch *vasi_lights = new ssgBranch;
-            ssgBranch *rwy_lights = new ssgBranch;
-            ssgBranch *taxi_lights = new ssgBranch;
+            ssgSharedPtr<ssgBranch> geometry = new ssgBranch;
+            ssgSharedPtr<ssgBranch> vasi_lights = new ssgBranch;
+            ssgSharedPtr<ssgBranch> rwy_lights = new ssgBranch;
+            ssgSharedPtr<ssgBranch> taxi_lights = new ssgBranch;
 
             if ( obj_load( custom_path.str(),
                            geometry, vasi_lights, rwy_lights,
@@ -838,30 +837,16 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
                                                 SSG_CALLBACK_PRETRAV,
                                                 &FGTileMgr::tile_filter_cb );
                     new_tile -> addKid( geometry );
-                } else {
-                    delete geometry;
                 }
 
                 if ( vasi_lights -> getNumKids() > 0 )
                     vasi_lights_transform -> addKid( vasi_lights );
-                else
-                    delete vasi_lights;
 
                 if ( rwy_lights -> getNumKids() > 0 )
                     rwy_lights_transform -> addKid( rwy_lights );
-                else
-                    delete rwy_lights;
 
                 if ( taxi_lights -> getNumKids() > 0 )
                     taxi_lights_transform -> addKid( taxi_lights );
-                else
-                    delete taxi_lights;
-
-            } else {
-                delete geometry;
-                delete vasi_lights;
-                delete rwy_lights;
-                delete taxi_lights;
             }
 
 
@@ -891,13 +876,14 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
                 = new FGDeferredModel( custom_path.str(),
                                        obj->path.str(),
                                        tile_bucket,
-                                       this, obj_trans );
+                                       this, obj_trans,
+                                       obj->type == OBJECT_SHARED );
             FGTileMgr::model_ready( dm );
 
 
-        } else if (obj->type == OBJECT_TAXI_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
+        } else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
             ssgBranch *(*make_sign)(SGMaterialLib *, const string, const string);
-            make_sign = obj->type == OBJECT_TAXI_SIGN ? sgMakeTaxiSign : sgMakeRunwaySign;
+            make_sign = obj->type == OBJECT_SIGN ? sgMakeSign : sgMakeRunwaySign;
 
             // load the object itself
             SGPath custom_path = obj->path;
@@ -1005,7 +991,6 @@ FGTileEntry::add_ssg_nodes( ssgBranch *terrain_branch,
     }
 #endif
 
-    terra_transform->ref();
     terrain_branch->addKid( terra_transform );
     globals->get_scenery()->register_placement_transform(terra_transform);
 
@@ -1018,7 +1003,6 @@ FGTileEntry::add_ssg_nodes( ssgBranch *terrain_branch,
     if ( gnd_lights_transform != NULL ) {
         // bump up the ref count so we can remove this later without
         // having ssg try to free the memory.
-        gnd_lights_transform->ref();
         gnd_lights_branch->addKid( gnd_lights_transform );
         globals->get_scenery()->register_placement_transform(gnd_lights_transform);
     }
@@ -1026,7 +1010,6 @@ FGTileEntry::add_ssg_nodes( ssgBranch *terrain_branch,
     if ( vasi_lights_transform != NULL ) {
         // bump up the ref count so we can remove this later without
         // having ssg try to free the memory.
-        vasi_lights_selector->ref();
         vasi_lights_selector->addKid( vasi_lights_transform );
         globals->get_scenery()->register_placement_transform(vasi_lights_transform);
         vasi_lights_branch->addKid( vasi_lights_selector );
@@ -1035,7 +1018,6 @@ FGTileEntry::add_ssg_nodes( ssgBranch *terrain_branch,
     if ( rwy_lights_transform != NULL ) {
         // bump up the ref count so we can remove this later without
         // having ssg try to free the memory.
-        rwy_lights_selector->ref();
         rwy_lights_selector->addKid( rwy_lights_transform );
         globals->get_scenery()->register_placement_transform(rwy_lights_transform);
         rwy_lights_branch->addKid( rwy_lights_selector );
@@ -1044,7 +1026,6 @@ FGTileEntry::add_ssg_nodes( ssgBranch *terrain_branch,
     if ( taxi_lights_transform != NULL ) {
         // bump up the ref count so we can remove this later without
         // having ssg try to free the memory.
-        taxi_lights_selector->ref();
         taxi_lights_selector->addKid( taxi_lights_transform );
         globals->get_scenery()->register_placement_transform(taxi_lights_transform);
         taxi_lights_branch->addKid( taxi_lights_selector );