]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/tileentry.hxx
Currently, when the sim pauses, all IO is also halted. To me it generally
[flightgear.git] / src / Scenery / tileentry.hxx
index 18e3b429e30e2a6a0b59f03a81719c4a405dd4b6..0d61677fd81729b9f80417a61ab932e4c9a67018 100644 (file)
@@ -120,6 +120,7 @@ private:
 
     // pointer to ssg transform for this tile
     ssgTransform *terra_transform;
+    ssgTransform *vasi_lights_transform;
     ssgTransform *rwy_lights_transform;
     ssgTransform *taxi_lights_transform;
     ssgTransform *gnd_lights_transform;
@@ -132,6 +133,14 @@ private:
     // want based on lighting conditions.
     ssgSelector *gnd_lights_brightness;
 
+    // we need to be able to turn runway lights on or off (doing this
+    // via a call back would be nifty, but then the call back needs to
+    // know about the higher level application's global state which is
+    // a problem if we move the code into simgear.)
+    ssgSelector *vasi_lights_selector;
+    ssgSelector *rwy_lights_selector;
+    ssgSelector *taxi_lights_selector;
+
     /**
      * Indicates this tile has been loaded from a file and connected
      * into the scene graph.  Note that this may be set asynchronously
@@ -146,14 +155,16 @@ private:
      */
     volatile int pending_models;
 
-    bool obj_load( const std::string& path,
-                        ssgBranch* geometry,
-                        ssgBranch* rwy_lights,
-                        ssgBranch* taxi_lights,
-                        ssgVertexArray* gound_lights,
-                        bool is_base );
+    bool obj_load( const string& path,
+                   ssgBranch* geometry,
+                   ssgBranch* vasi_lights,
+                   ssgBranch* rwy_lights,
+                   ssgBranch* taxi_lights,
+                   ssgVertexArray* gound_lights,
+                   bool is_base );
 
-    ssgLeaf* gen_lights( ssgVertexArray *lights, int inc, float bright );
+    ssgLeaf* gen_lights( SGMaterialLib *matlib, ssgVertexArray *lights,
+                         int inc, float bright );
 
     double timestamp;
 
@@ -164,9 +175,10 @@ private:
         VEC_PTRS = 0x02,
         TERRA_NODE = 0x04,
         GROUND_LIGHTS = 0x08,
-        RWY_LIGHTS = 0x10,
-        TAXI_LIGHTS = 0x20,
-        LIGHTMAPS = 0x40
+        VASI_LIGHTS = 0x10,
+        RWY_LIGHTS = 0x20,
+        TAXI_LIGHTS = 0x40,
+        LIGHTMAPS = 0x80
     };
     int free_tracker;
 
@@ -204,7 +216,7 @@ public:
      * @param base name of directory containing tile data file.
      * @param is_base is this a base terrain object for which we should generate
      *        random ground light points */
-    void load( const SGPath& base, bool is_base );
+    void load( const string &base_path, bool is_base );
 
     /**
      * Return true if the tile entry is loaded, otherwise return false
@@ -230,10 +242,11 @@ public:
     /**
      * Add terrain mesh and ground lighting to scene graph.
      */
-    void add_ssg_nodes( ssgBranch* terrain_branch,
-                       ssgBranch* gnd_lights_branch,
-                       ssgBranch* rwy_lights_branch,
-                       ssgBranch* taxi_lights_branch );
+    void add_ssg_nodes( ssgBranch *terrain_branch,
+                       ssgBranch *gnd_lights_branch,
+                        ssgBranch *vasi_lights_branch,
+                       ssgBranch *rwy_lights_branch,
+                       ssgBranch *taxi_lights_branch );
 
     /**
      * disconnect terrain mesh and ground lighting nodes from scene