#endif
#include <GL/glut.h>
-#include <XGL/xgl.h>
+#include <simgear/xgl/xgl.h>
-#include <Include/compiler.h>
+#include <simgear/compiler.h>
#include <vector>
#include STL_STRING
#include <plib/ssg.h> // plib includes
-#include <Bucket/newbucket.hxx>
-#include <Math/point3d.hxx>
+#include <simgear/bucket/newbucket.hxx>
+#include <simgear/math/point3d.hxx>
+
#include <Objects/fragment.hxx>
#if defined( sgi )