#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <simgear/compiler.h>
#include <plib/ssg.h> // plib includes
-#include <simgear/newbucket.hxx>
-#include <simgear/point3d.hxx>
+#include <simgear/bucket/newbucket.hxx>
+#include <simgear/math/point3d.hxx>
#include <Objects/fragment.hxx>