#include <vector>
#include STL_STRING
-#include <plib/sg.h>
+#include <ssg.h> // plib includes
#include <Bucket/newbucket.hxx>
#include <Math/mat3.h>
// this tile's official location in the world
FGBucket tile_bucket;
- // the tile cache will mark here if the tile is being used
+ // the tile cache will keep track here if the tile is being used
tile_state state;
container fragment_list;
+ // ssg related structures
+ sgVec3 *vtlist;
+ sgVec3 *vnlist;
+ sgVec2 *tclist;
+
+ // pointer to ssg branch;
+ ssgTransform *branch_ptr;
+
public:
// Constructor