//
// Written by Curtis Olson, started May 1998.
//
-// Copyright (C) 1998 - 2001 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#define _TILEENTRY_HXX
-#ifndef __cplusplus
+#ifndef __cplusplus
# error This library requires C++
-#endif
+#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#include <vector>
#include STL_STRING
-#include <plib/ssg.h> // plib includes
-
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/model/placementtrans.hxx>
+
+#include <osg/ref_ptr>
+#include <osg/Array>
+#include <osg/Group>
+#include <osg/LOD>
+#include <osg/MatrixTransform>
+#include <osg/Switch>
#if defined( sgi )
#include <strings.h>
typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
+
class FGTileEntry;
string model_path;
string texture_path;
FGTileEntry *tile;
- ssgTransform *obj_trans;
+ osg::ref_ptr<osg::MatrixTransform> obj_trans;
+ SGBucket bucket;
+ bool cache_obj;
+
public:
inline FGDeferredModel() { }
- inline FGDeferredModel( const string mp, const string tp,
- FGTileEntry *t, ssgTransform *ot )
+ inline FGDeferredModel( const string& mp, const string& tp, SGBucket b,
+ FGTileEntry *t, osg::MatrixTransform *ot, bool co )
{
model_path = mp;
texture_path = tp;
+ bucket = b;
tile = t;
obj_trans = ot;
+ cache_obj = co;
}
inline ~FGDeferredModel() { }
- inline string get_model_path() const { return model_path; }
- inline string get_texture_path() const { return texture_path; }
+ inline const string& get_model_path() const { return model_path; }
+ inline const string& get_texture_path() const { return texture_path; }
+ inline const SGBucket& get_bucket() const { return bucket; }
+ inline const bool get_cache_state() const { return cache_obj; }
inline FGTileEntry *get_tile() const { return tile; }
- inline ssgTransform *get_obj_trans() const { return obj_trans; }
+ inline osg::MatrixTransform *get_obj_trans() const { return obj_trans.get(); }
};
class FGTileEntry {
public:
-
- // global tile culling data
- Point3D center;
- double bounding_radius;
- Point3D offset;
-
// this tile's official location in the world
SGBucket tile_bucket;
private:
- // ssg tree structure for this tile is as follows:
- // ssgRoot(scene)
- // - ssgBranch(terrain)
- // - ssgTransform(tile)
- // - ssgRangeSelector(tile)
- // - ssgEntity(tile)
- // - kid1(fan)
- // - kid2(fan)
- // ...
- // - kidn(fan)
-
// pointer to ssg transform for this tile
- ssgTransform *terra_transform;
- ssgTransform *vasi_lights_transform;
- ssgTransform *rwy_lights_transform;
- ssgTransform *taxi_lights_transform;
- ssgTransform *gnd_lights_transform;
+ osg::ref_ptr<osg::Group> terra_transform;
// pointer to ssg range selector for this tile
- ssgRangeSelector *terra_range;
- ssgRangeSelector *gnd_lights_range;
-
- // we create several preset brightness and can choose which one we
- // want based on lighting conditions.
- ssgSelector *gnd_lights_brightness;
-
- // we need to be able to turn runway lights on or off (doing this
- // via a call back would be nifty, but then the call back needs to
- // know about the higher level application's global state which is
- // a problem if we move the code into simgear.)
- ssgSelector *vasi_lights_selector;
- ssgSelector *rwy_lights_selector;
- ssgSelector *taxi_lights_selector;
+ osg::ref_ptr<osg::LOD> terra_range;
/**
* Indicates this tile has been loaded from a file and connected
volatile int pending_models;
bool obj_load( const string& path,
- ssgBranch* geometry,
- ssgBranch* vasi_lights,
- ssgBranch* rwy_lights,
- ssgBranch* taxi_lights,
- ssgVertexArray* gound_lights,
+ osg::Group* geometry,
bool is_base );
- ssgLeaf* gen_lights( SGMaterialLib *matlib, ssgVertexArray *lights,
- int inc, float bright );
-
double timestamp;
+ /**
+ * this value is used by the tile scheduler/loader to mark which
+ * tiles are in the primary ring (i.e. the current tile or the
+ * surrounding eight.) Other routines then can use this as an
+ * optimization and not do some operation to tiles outside of this
+ * inner ring. (For instance vasi color updating)
+ */
+ bool is_inner_ring;
- // this variable tracks the status of the incremental memory freeing.
+ /**
+ * this variable tracks the status of the incremental memory
+ * freeing.
+ */
enum {
NODES = 0x01,
VEC_PTRS = 0x02,
// completely freed.
bool free_tile();
- // Calculate this tile's offset
- void SetOffset( const Point3D& p)
- {
- offset = center - p;
- }
-
- // Return this tile's offset
- inline Point3D get_offset() const { return offset; }
-
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
- void prep_ssg_node( const Point3D& p, sgVec3 up, float vis);
+ void prep_ssg_node(float vis);
/**
* Load tile data from a file.
* @param base name of directory containing tile data file.
* @param is_base is this a base terrain object for which we should generate
* random ground light points */
- void load( const string &base_path, bool is_base );
+ void load( const string_list &base_path, bool is_base );
/**
* Return true if the tile entry is loaded, otherwise return false
/**
* Return the "bucket" for this tile
*/
- inline SGBucket get_tile_bucket() const { return tile_bucket; }
+ inline const SGBucket& get_tile_bucket() const { return tile_bucket; }
/**
* Add terrain mesh and ground lighting to scene graph.
*/
- void add_ssg_nodes( ssgBranch *terrain_branch,
- ssgBranch *gnd_lights_branch,
- ssgBranch *vasi_lights_branch,
- ssgBranch *rwy_lights_branch,
- ssgBranch *taxi_lights_branch );
+ void add_ssg_nodes( osg::Group *terrain_branch);
/**
* disconnect terrain mesh and ground lighting nodes from scene
/**
* return the SSG Transform node for the terrain
*/
- inline ssgTransform *get_terra_transform() { return terra_transform; }
-
- void set_timestamp(double time_ms) { timestamp = time_ms; }
+ osg::Group *get_terra_transform() const { return terra_transform.get(); }
inline double get_timestamp() const { return timestamp; }
+ inline void set_timestamp( double time_ms ) { timestamp = time_ms; }
+ inline bool get_inner_ring() const { return is_inner_ring; }
+ inline void set_inner_ring( bool val ) { is_inner_ring = val; }
};