#include <vector>
#include STL_STRING
-#include <plib/ssg.h> // plib includes
-
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
+
+class ssgLeaf;
+class ssgBranch;
+class ssgTransform;
+class ssgSelector;
+class ssgRangeSelector;
+class ssgVertexArray;
class FGTileEntry;
string texture_path;
FGTileEntry *tile;
ssgTransform *obj_trans;
+ SGBucket bucket;
+
public:
inline FGDeferredModel() { }
- inline FGDeferredModel( const string mp, const string tp,
+ inline FGDeferredModel( const string mp, const string tp, SGBucket b,
FGTileEntry *t, ssgTransform *ot )
{
model_path = mp;
texture_path = tp;
+ bucket = b;
tile = t;
obj_trans = ot;
}
inline ~FGDeferredModel() { }
inline string get_model_path() const { return model_path; }
inline string get_texture_path() const { return texture_path; }
+ inline SGBucket get_bucket() const { return bucket; }
inline FGTileEntry *get_tile() const { return tile; }
inline ssgTransform *get_obj_trans() const { return obj_trans; }
};
double timestamp;
+ /**
+ * this value is used by the tile scheduler/loader to mark which
+ * tiles are in the primary ring (i.e. the current tile or the
+ * surrounding eight.) Other routines then can use this as an
+ * optimization and not do some operation to tiles outside of this
+ * inner ring. (For instance vasi color updating)
+ */
+ bool is_inner_ring;
- // this variable tracks the status of the incremental memory freeing.
+ /**
+ * this variable tracks the status of the incremental memory
+ * freeing.
+ */
enum {
NODES = 0x01,
VEC_PTRS = 0x02,
* @param base name of directory containing tile data file.
* @param is_base is this a base terrain object for which we should generate
* random ground light points */
- void load( const string &base_path, bool is_base );
+ void load( const string_list &base_path, bool is_base );
/**
* Return true if the tile entry is loaded, otherwise return false
*/
inline SGBucket get_tile_bucket() const { return tile_bucket; }
+ /**
+ * Apply ssgLeaf::makeDList to all leaf of a branch
+ */
+ void makeDList( ssgBranch *b );
+
/**
* Add terrain mesh and ground lighting to scene graph.
*/
*/
inline ssgTransform *get_terra_transform() { return terra_transform; }
- void set_timestamp(double time_ms) { timestamp = time_ms; }
-
inline double get_timestamp() const { return timestamp; }
+ inline void set_timestamp( double time_ms ) { timestamp = time_ms; }
+ inline bool get_inner_ring() const { return is_inner_ring; }
+ inline void set_inner_ring( bool val ) { is_inner_ring = val; }
};