#include <vector>
#include STL_STRING
-#include <plib/ssg.h> // plib includes
-
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
+
+class ssgLeaf;
+class ssgBranch;
+class ssgTransform;
+class ssgSelector;
+class ssgRangeSelector;
+class ssgVertexArray;
class FGTileEntry;
*/
inline SGBucket get_tile_bucket() const { return tile_bucket; }
+ /**
+ * Apply ssgLeaf::makeDList to all leaf of a branch
+ */
+ void makeDList( ssgBranch *b );
+
/**
* Add terrain mesh and ground lighting to scene graph.
*/