ssgLeaf* gen_lights( ssgVertexArray *lights, int inc, float bright );
+ double timestamp;
+
public:
// ADA --->
* return the SSG Transform node for the terrain
*/
inline ssgTransform *get_terra_transform() { return terra_transform; }
+
+ void set_timestamp(double time_ms) { timestamp = time_ms; }
+
+ inline double get_timestamp() const { return timestamp; }
+
};