]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/tileentry.hxx
Patch from Julian Foad:
[flightgear.git] / src / Scenery / tileentry.hxx
index d1fdb93e26c0709c79620856f01da52c18c1f69b..e315d515071cb97c50b0bb5b029ffddce5fe3827 100644 (file)
@@ -49,6 +49,7 @@
 
 #include <simgear/bucket/newbucket.hxx>
 #include <simgear/math/point3d.hxx>
+#include <simgear/misc/sg_path.hxx>
 
 #if defined( sgi )
 #include <strings.h>
@@ -103,6 +104,8 @@ class FGTileEntry {
 
 public:
 
+    /* CLO123 FROM HERE TO THE CORRESPONDING MARKER ARE THINGS THAT
+       CAN BE DELETED AFTER WE DROP THE ASCII SCENERY FORMAT */
     typedef vector < sgVec3 * > free_vec3_list;
     typedef vector < sgVec2 * > free_vec2_list;
     typedef vector < unsigned short * > free_index_list;
@@ -110,6 +113,7 @@ public:
     // node list
     point_list nodes;
     int ncount;
+    /* CLO123 MARKER */
 
     // global tile culling data
     Point3D center;
@@ -140,15 +144,29 @@ private:
 
     // pointer to ssg transform for this tile
     ssgTransform *terra_transform;
-    ssgTransform *lights_transform;
+    ssgTransform *rwy_lights_transform;
+    ssgTransform *gnd_lights_transform;
 
     // pointer to ssg range selector for this tile
     ssgRangeSelector *terra_range;
-    ssgRangeSelector *lights_range;
+    ssgRangeSelector *rwy_lights_range;
+    ssgRangeSelector *gnd_lights_range;
 
     // we create several preset brightness and can choose which one we
     // want based on lighting conditions.
-    ssgSelector *lights_brightness;
+    ssgSelector *gnd_lights_brightness;
+
+    // ADA --->
+    // Runway centre coords.
+    Point3D rway_center; // Reqd. for switching as function of distance from runway center
+    //pointers for Runway lights    
+    ssgTransform *lightmaps_transform; // branch for runway lights
+    ssgRangeSelector *lightmaps_range; // tried to maintain same structure as Curt's ground
+    ssgSelector *lightmaps_brightness; // selector node for points/ lightmaps
+
+    ssgSimpleState *lightmap_state; // OpenGL state of the polygons that make up runway lights
+    ssgVertexArray *light_points; // array of runway light coords.
+    // <--- ADA
 
     /**
      * Indicates this tile has been loaded from a file and connected
@@ -164,13 +182,24 @@ private:
      */
     volatile int pending_models;
 
-    ssgBranch* obj_load( const std::string& path,
-                        ssgVertexArray* lights, bool is_base );
+    bool obj_load( const std::string& path,
+                        ssgBranch* geometry,
+                        ssgBranch* rwy_lights,
+                        ssgVertexArray* gound_lights,
+                        bool is_base );
 
     ssgLeaf* gen_lights( ssgVertexArray *lights, int inc, float bright );
 
+    double timestamp;
+
 public:
 
+    // ADA --->
+    ssgTransform *ols_transform; // transform node for flols simulation
+    ssgSelector *lightmaps_sequence; // selector node for points/ lightmaps
+    ssgBranch* gen_runway_lights(ssgVertexArray *points,ssgVertexArray *normal, ssgVertexArray *dir, int *type);
+    // <--- ADA
+
     // Constructor
     FGTileEntry( const SGBucket& b );
 
@@ -197,7 +226,7 @@ public:
 
     // Update the ssg transform node for this tile so it can be
     // properly drawn relative to our (0,0,0) point
-    void prep_ssg_node( const Point3D& p, float vis);
+    void prep_ssg_node( const Point3D& p, sgVec3 up, float vis);
 
     /**
      * Load tile data from a file.
@@ -230,13 +259,26 @@ public:
     /**
      * Add terrain mesh and ground lighting to scene graph.
      */
-    void add_ssg_nodes( ssgBranch* terrain, ssgBranch* ground );
+    void add_ssg_nodes( ssgBranch* terrain_branch,
+                       ssgBranch* gnd_lights_branch,
+                       ssgBranch* rwy_lights_branch );
 
     /**
      * disconnect terrain mesh and ground lighting nodes from scene
      * graph for this tile.
      */
     void disconnect_ssg_nodes();
+
+       
+    /**
+     * return the SSG Transform node for the terrain
+     */
+    inline ssgTransform *get_terra_transform() { return terra_transform; }
+
+    void set_timestamp(double time_ms) { timestamp = time_ms; }
+
+    inline double get_timestamp() const { return timestamp; }
+
 };