//
// Written by Curtis Olson, started May 1998.
//
-// Copyright (C) 1998 - 2001 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/model/placementtrans.hxx>
+#include <simgear/structure/ssgSharedPtr.hxx>
#if defined( sgi )
#include <strings.h>
typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
+
class ssgLeaf;
class ssgBranch;
class ssgTransform;
class ssgSelector;
class ssgRangeSelector;
class ssgVertexArray;
-
class FGTileEntry;
string model_path;
string texture_path;
FGTileEntry *tile;
- ssgTransform *obj_trans;
+ ssgSharedPtr<ssgTransform> obj_trans;
SGBucket bucket;
public:
inline FGDeferredModel() { }
- inline FGDeferredModel( const string mp, const string tp, SGBucket b,
+ inline FGDeferredModel( const string& mp, const string& tp, SGBucket b,
FGTileEntry *t, ssgTransform *ot )
{
model_path = mp;
obj_trans = ot;
}
inline ~FGDeferredModel() { }
- inline string get_model_path() const { return model_path; }
- inline string get_texture_path() const { return texture_path; }
- inline SGBucket get_bucket() const { return bucket; }
+ inline const string& get_model_path() const { return model_path; }
+ inline const string& get_texture_path() const { return texture_path; }
+ inline const SGBucket& get_bucket() const { return bucket; }
inline FGTileEntry *get_tile() const { return tile; }
inline ssgTransform *get_obj_trans() const { return obj_trans; }
};
// global tile culling data
Point3D center;
double bounding_radius;
- Point3D offset;
// this tile's official location in the world
SGBucket tile_bucket;
// - kidn(fan)
// pointer to ssg transform for this tile
- ssgTransform *terra_transform;
- ssgTransform *vasi_lights_transform;
- ssgTransform *rwy_lights_transform;
- ssgTransform *taxi_lights_transform;
- ssgTransform *gnd_lights_transform;
+ ssgSharedPtr<ssgPlacementTransform> terra_transform;
+ ssgSharedPtr<ssgPlacementTransform> vasi_lights_transform;
+ ssgSharedPtr<ssgPlacementTransform> rwy_lights_transform;
+ ssgSharedPtr<ssgPlacementTransform> taxi_lights_transform;
+ ssgSharedPtr<ssgPlacementTransform> gnd_lights_transform;
// pointer to ssg range selector for this tile
- ssgRangeSelector *terra_range;
- ssgRangeSelector *gnd_lights_range;
+ ssgSharedPtr<ssgRangeSelector> terra_range;
+ ssgSharedPtr<ssgRangeSelector> gnd_lights_range;
// we create several preset brightness and can choose which one we
// want based on lighting conditions.
- ssgSelector *gnd_lights_brightness;
+ ssgSharedPtr<ssgSelector> gnd_lights_brightness;
// we need to be able to turn runway lights on or off (doing this
// via a call back would be nifty, but then the call back needs to
// know about the higher level application's global state which is
// a problem if we move the code into simgear.)
- ssgSelector *vasi_lights_selector;
- ssgSelector *rwy_lights_selector;
- ssgSelector *taxi_lights_selector;
+ ssgSharedPtr<ssgSelector> vasi_lights_selector;
+ ssgSharedPtr<ssgSelector> rwy_lights_selector;
+ ssgSharedPtr<ssgSelector> taxi_lights_selector;
/**
* Indicates this tile has been loaded from a file and connected
// completely freed.
bool free_tile();
- // Calculate this tile's offset
- void SetOffset( const Point3D& p)
- {
- offset = center - p;
- }
-
- // Return this tile's offset
- inline Point3D get_offset() const { return offset; }
-
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void prep_ssg_node( const Point3D& p, sgVec3 up, float vis);
/**
* Return the "bucket" for this tile
*/
- inline SGBucket get_tile_bucket() const { return tile_bucket; }
+ inline const SGBucket& get_tile_bucket() const { return tile_bucket; }
+
+ /**
+ * Apply ssgLeaf::makeDList to all leaf of a branch
+ */
+ void makeDList( ssgBranch *b );
/**
* Add terrain mesh and ground lighting to scene graph.
/**
* return the SSG Transform node for the terrain
*/
- inline ssgTransform *get_terra_transform() { return terra_transform; }
+ inline ssgPlacementTransform *get_terra_transform() const { return terra_transform; }
inline double get_timestamp() const { return timestamp; }
inline void set_timestamp( double time_ms ) { timestamp = time_ms; }