class ssgLeaf;
class ssgBranch;
class ssgTransform;
+class ssgPlacementTransform;
class ssgSelector;
class ssgRangeSelector;
class ssgVertexArray;
public:
inline FGDeferredModel() { }
- inline FGDeferredModel( const string mp, const string tp, SGBucket b,
+ inline FGDeferredModel( const string& mp, const string& tp, SGBucket b,
FGTileEntry *t, ssgTransform *ot )
{
model_path = mp;
obj_trans = ot;
}
inline ~FGDeferredModel() { }
- inline string get_model_path() const { return model_path; }
- inline string get_texture_path() const { return texture_path; }
- inline SGBucket get_bucket() const { return bucket; }
+ inline const string& get_model_path() const { return model_path; }
+ inline const string& get_texture_path() const { return texture_path; }
+ inline const SGBucket& get_bucket() const { return bucket; }
inline FGTileEntry *get_tile() const { return tile; }
inline ssgTransform *get_obj_trans() const { return obj_trans; }
};
// global tile culling data
Point3D center;
double bounding_radius;
- Point3D offset;
// this tile's official location in the world
SGBucket tile_bucket;
// - kidn(fan)
// pointer to ssg transform for this tile
- ssgTransform *terra_transform;
- ssgTransform *vasi_lights_transform;
- ssgTransform *rwy_lights_transform;
- ssgTransform *taxi_lights_transform;
- ssgTransform *gnd_lights_transform;
+ ssgPlacementTransform *terra_transform;
+ ssgPlacementTransform *vasi_lights_transform;
+ ssgPlacementTransform *rwy_lights_transform;
+ ssgPlacementTransform *taxi_lights_transform;
+ ssgPlacementTransform *gnd_lights_transform;
// pointer to ssg range selector for this tile
ssgRangeSelector *terra_range;
// completely freed.
bool free_tile();
- // Calculate this tile's offset
- void SetOffset( const Point3D& p)
- {
- offset = center - p;
- }
-
- // Return this tile's offset
- inline Point3D get_offset() const { return offset; }
-
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void prep_ssg_node( const Point3D& p, sgVec3 up, float vis);
/**
* Return the "bucket" for this tile
*/
- inline SGBucket get_tile_bucket() const { return tile_bucket; }
+ inline const SGBucket& get_tile_bucket() const { return tile_bucket; }
/**
* Apply ssgLeaf::makeDList to all leaf of a branch
/**
* return the SSG Transform node for the terrain
*/
- inline ssgTransform *get_terra_transform() { return terra_transform; }
+ inline ssgPlacementTransform *get_terra_transform() const { return terra_transform; }
inline double get_timestamp() const { return timestamp; }
inline void set_timestamp( double time_ms ) { timestamp = time_ms; }