// Destructor
~FGTileEntry();
-#ifdef WISH_PLIB_WAS_THREADED // but it isn't
- // Schedule tile to be freed/removed
- void sched_removal();
-#endif
-
// Clean up the memory used by this tile and delete the arrays
// used by ssg as well as the whole ssg branch. This does a
// partial clean up and exits so we can spread the load across