//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#define _TILEENTRY_HXX
-#ifndef __cplusplus
+#ifndef __cplusplus
# error This library requires C++
-#endif
+#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/model/placementtrans.hxx>
+#include <simgear/structure/ssgSharedPtr.hxx>
#if defined( sgi )
#include <strings.h>
class ssgLeaf;
class ssgBranch;
class ssgTransform;
-class ssgPlacementTransform;
class ssgSelector;
class ssgRangeSelector;
class ssgVertexArray;
string model_path;
string texture_path;
FGTileEntry *tile;
- ssgTransform *obj_trans;
+ ssgSharedPtr<ssgTransform> obj_trans;
SGBucket bucket;
+ bool cache_obj;
public:
inline FGDeferredModel() { }
- inline FGDeferredModel( const string mp, const string tp, SGBucket b,
- FGTileEntry *t, ssgTransform *ot )
+ inline FGDeferredModel( const string& mp, const string& tp, SGBucket b,
+ FGTileEntry *t, ssgTransform *ot, bool co )
{
model_path = mp;
texture_path = tp;
bucket = b;
tile = t;
obj_trans = ot;
+ cache_obj = co;
}
inline ~FGDeferredModel() { }
- inline string get_model_path() const { return model_path; }
- inline string get_texture_path() const { return texture_path; }
- inline SGBucket get_bucket() const { return bucket; }
+ inline const string& get_model_path() const { return model_path; }
+ inline const string& get_texture_path() const { return texture_path; }
+ inline const SGBucket& get_bucket() const { return bucket; }
+ inline const bool get_cache_state() const { return cache_obj; }
inline FGTileEntry *get_tile() const { return tile; }
inline ssgTransform *get_obj_trans() const { return obj_trans; }
};
// - kidn(fan)
// pointer to ssg transform for this tile
- ssgPlacementTransform *terra_transform;
- ssgPlacementTransform *vasi_lights_transform;
- ssgPlacementTransform *rwy_lights_transform;
- ssgPlacementTransform *taxi_lights_transform;
- ssgPlacementTransform *gnd_lights_transform;
+ ssgSharedPtr<ssgPlacementTransform> terra_transform;
+ ssgSharedPtr<ssgPlacementTransform> vasi_lights_transform;
+ ssgSharedPtr<ssgPlacementTransform> rwy_lights_transform;
+ ssgSharedPtr<ssgPlacementTransform> taxi_lights_transform;
+ ssgSharedPtr<ssgPlacementTransform> gnd_lights_transform;
// pointer to ssg range selector for this tile
- ssgRangeSelector *terra_range;
- ssgRangeSelector *gnd_lights_range;
+ ssgSharedPtr<ssgRangeSelector> terra_range;
+ ssgSharedPtr<ssgRangeSelector> gnd_lights_range;
// we create several preset brightness and can choose which one we
// want based on lighting conditions.
- ssgSelector *gnd_lights_brightness;
+ ssgSharedPtr<ssgSelector> gnd_lights_brightness;
// we need to be able to turn runway lights on or off (doing this
// via a call back would be nifty, but then the call back needs to
// know about the higher level application's global state which is
// a problem if we move the code into simgear.)
- ssgSelector *vasi_lights_selector;
- ssgSelector *rwy_lights_selector;
- ssgSelector *taxi_lights_selector;
+ ssgSharedPtr<ssgSelector> vasi_lights_selector;
+ ssgSharedPtr<ssgSelector> rwy_lights_selector;
+ ssgSharedPtr<ssgSelector> taxi_lights_selector;
/**
* Indicates this tile has been loaded from a file and connected
/**
* Return the "bucket" for this tile
*/
- inline SGBucket get_tile_bucket() const { return tile_bucket; }
+ inline const SGBucket& get_tile_bucket() const { return tile_bucket; }
/**
* Apply ssgLeaf::makeDList to all leaf of a branch
/**
* return the SSG Transform node for the terrain
*/
- inline ssgPlacementTransform *get_terra_transform() { return terra_transform; }
+ inline ssgPlacementTransform *get_terra_transform() const { return terra_transform; }
inline double get_timestamp() const { return timestamp; }
inline void set_timestamp( double time_ms ) { timestamp = time_ms; }