#include <functional>
#include <osgViewer/Viewer>
+#include <osgDB/Registry>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
-#include <simgear/math/polar3d.hxx>
-#include <simgear/math/sg_geodesy.hxx>
-#include <simgear/math/vector.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/model/modellib.hxx>
-#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
+#include <simgear/scene/util/SGReaderWriterOptions.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
-#include <Main/renderer.hxx>
-#include <Main/viewer.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/splash.hxx>
#include <Scripting/NasalSys.hxx>
+#include <Scripting/NasalModelData.hxx>
#include "scenery.hxx"
#include "SceneryPager.hxx"
#include "tilemgr.hxx"
-using std::for_each;
using flightgear::SceneryPager;
-using simgear::SGModelLib;
-using simgear::TileEntry;
-using simgear::TileCache;
+
FGTileMgr::FGTileMgr():
state( Start ),
- vis( 16000 )
+ last_state( Running ),
+ longitude(-1000.0),
+ latitude(-1000.0),
+ scheduled_visibility(100.0),
+ _terra_sync(NULL),
+ _visibilityMeters(fgGetNode("/environment/visibility-m", true)),
+ _maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)),
+ _disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
+ _scenery_loaded(fgGetNode("/sim/sceneryloaded", true)),
+ _scenery_override(fgGetNode("/sim/sceneryloaded-override", true)),
+ _pager(FGScenery::getPagerSingleton())
{
}
-FGTileMgr::~FGTileMgr() {
+FGTileMgr::~FGTileMgr()
+{
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
+ // clear OSG cache
+ osgDB::Registry::instance()->clearObjectCache();
}
// Initialize the Tile Manager subsystem
-int FGTileMgr::init() {
+void FGTileMgr::init() {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
- _options = new SGReaderWriterBTGOptions;
- _options->setMatlib(globals->get_matlib());
- _options->setUseRandomObjects(fgGetBool("/sim/rendering/random-objects", true));
- _options->setUseRandomVegetation(fgGetBool("/sim/rendering/random-vegetation", true));
+ _options = new simgear::SGReaderWriterOptions;
+ _options->setMaterialLib(globals->get_matlib());
+ _options->setPropertyNode(globals->get_props());
+
osgDB::FilePathList &fp = _options->getDatabasePathList();
const string_list &sc = globals->get_fg_scenery();
fp.clear();
std::copy(sc.begin(), sc.end(), back_inserter(fp));
+ _options->setPluginStringData("SimGear::FG_ROOT", globals->get_fg_root());
+ if (!_disableNasalHooks->getBoolValue())
+ _options->setModelData(new FGNasalModelDataProxy);
- TileEntry::setModelLoadHelper(this);
+ reinit();
+}
- tile_cache.init();
+void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex)
+{
+ ((FGTileMgr*) tileMgr)->tile_cache.refresh_tile(tileIndex);
+}
+void FGTileMgr::reinit()
+{
+ _terra_sync = static_cast<simgear::SGTerraSync*> (globals->get_subsystem("terrasync"));
+ if (_terra_sync)
+ _terra_sync->setTileRefreshCb(&refresh_tile, this);
+
+ // protect against multiple scenery reloads and properly reset flags,
+ // otherwise aircraft fall through the ground while reloading scenery
+ if (!fgGetBool("/sim/sceneryloaded",true))
+ return;
+ fgSetBool("/sim/sceneryloaded",false);
+ fgSetDouble("/sim/startup/splash-alpha", 1.0);
+
+ // Reload the materials definitions
+ _options->setMaterialLib(globals->get_matlib());
+
+ // remove all old scenery nodes from scenegraph and clear cache
+ osg::Group* group = globals->get_scenery()->get_terrain_branch();
+ group->removeChildren(0, group->getNumChildren());
+ tile_cache.init();
+
+ // clear OSG cache, except on initial start-up
+ if (state != Start)
+ {
+ osgDB::Registry::instance()->clearObjectCache();
+ }
+
state = Inited;
-
+
previous_bucket.make_bad();
current_bucket.make_bad();
-
longitude = latitude = -1000.0;
+ scheduled_visibility = 100.0;
- return 1;
+ // force an update now
+ update(0.0);
}
-// schedule a tile for loading
-void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
+/* schedule a tile for loading, keep request for given amount of time.
+ * Returns true if tile is already loaded. */
+bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
+{
// see if tile already exists in the cache
TileEntry *t = tile_cache.get_tile( b );
-
- if ( !t ) {
- // make space in the cache
- SceneryPager* pager = FGScenery::getPagerSingleton();
- while ( (int)tile_cache.get_size() > tile_cache.get_max_cache_size() ) {
- long index = tile_cache.get_oldest_tile();
- if ( index >= 0 ) {
- TileEntry *old = tile_cache.get_tile( index );
- tile_cache.clear_entry( index );
- osg::ref_ptr<osg::Object> subgraph = old->getNode();
- old->removeFromSceneGraph();
- delete old;
- // zeros out subgraph ref_ptr, so subgraph is owned by
- // the pager and will be deleted in the pager thread.
- pager->queueDeleteRequest(subgraph);
- } else {
- // nothing to free ?!? forge ahead
- break;
- }
- }
-
+ if (!t)
+ {
// create a new entry
- TileEntry *e = new TileEntry( b );
-
- // insert the tile into the cache
- if ( tile_cache.insert_tile( e ) ) {
- // update_queues will generate load request
- } else {
+ t = new TileEntry( b );
+ // insert the tile into the cache, update will generate load request
+ if ( tile_cache.insert_tile( t ) )
+ {
+ // Attach to scene graph
+
+ t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
+ } else
+ {
// insert failed (cache full with no available entries to
// delete.) Try again later
- delete e;
+ delete t;
+ return false;
}
- // Attach to scene graph
- e->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
- } else {
- t->set_inner_ring( is_inner_ring );
+
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
}
-}
+ // update tile's properties
+ tile_cache.request_tile(t,priority,current_view,duration);
-// schedule a needed buckets for loading
-void FGTileMgr::schedule_needed( double vis, const SGBucket& curr_bucket) {
+ return t->is_loaded();
+}
+
+/* schedule needed buckets for the current view position for loading,
+ * keep request for given amount of time */
+void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
+{
// sanity check (unfortunately needed!)
if ( longitude < -180.0 || longitude > 180.0
|| latitude < -90.0 || latitude > 90.0 )
SG_LOG( SG_TERRAIN, SG_ALERT,
"Attempting to schedule tiles for bogus lon and lat = ("
<< longitude << "," << latitude << ")" );
- return; // FIXME
- SG_LOG( SG_TERRAIN, SG_ALERT,
- "This is a FATAL error. Exiting!" );
- exit(-1);
+ return;
}
SG_LOG( SG_TERRAIN, SG_INFO,
"scheduling needed tiles for " << longitude << " " << latitude );
- // vis = fgGetDouble("/environment/visibility-m");
-
double tile_width = curr_bucket.get_width_m();
double tile_height = curr_bucket.get_height_m();
// cout << "tile width = " << tile_width << " tile_height = "
// << tile_height << endl;
- xrange = (int)(vis / tile_width) + 1;
- yrange = (int)(vis / tile_height) + 1;
+ double tileRangeM = std::min(vis,_maxTileRangeM->getDoubleValue());
+ int xrange = (int)(tileRangeM / tile_width) + 1;
+ int yrange = (int)(tileRangeM / tile_height) + 1;
if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
// cout << "max cache size = " << tile_cache.get_max_cache_size()
// << " current cache size = " << tile_cache.get_size() << endl;
- // clear the inner ring flags so we can set them below. This
- // prevents us from having "true" entries we aren't able to find
- // to get rid of if we teleport a long ways away from the current
- // location.
- tile_cache.clear_inner_ring_flags();
+ // clear flags of all tiles belonging to the previous view set
+ tile_cache.clear_current_view();
- SGBucket b;
+ // update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
+ osg::FrameStamp* framestamp
+ = globals->get_renderer()->getViewer()->getFrameStamp();
+ tile_cache.set_current_time(framestamp->getReferenceTime());
- // schedule center tile first so it can be loaded first
- b = sgBucketOffset( longitude, latitude, 0, 0 );
- sched_tile( b, true );
+ SGBucket b;
int x, y;
- // schedule next ring of 8 tiles
- for ( x = -1; x <= 1; ++x ) {
- for ( y = -1; y <= 1; ++y ) {
- if ( x != 0 || y != 0 ) {
- b = sgBucketOffset( longitude, latitude, x, y );
- sched_tile( b, true );
- }
- }
- }
-
- // schedule remaining tiles
- for ( x = -xrange; x <= xrange; ++x ) {
- for ( y = -yrange; y <= yrange; ++y ) {
- if ( x < -1 || x > 1 || y < -1 || y > 1 ) {
- SGBucket b = sgBucketOffset( longitude, latitude, x, y );
- sched_tile( b, false );
- }
+ /* schedule all tiles, use distance-based loading priority,
+ * so tiles are loaded in innermost-to-outermost sequence. */
+ for ( x = -xrange; x <= xrange; ++x )
+ {
+ for ( y = -yrange; y <= yrange; ++y )
+ {
+ SGBucket b = sgBucketOffset( longitude, latitude, x, y );
+ float priority = (-1.0) * (x*x+y*y);
+ sched_tile( b, priority, true, 0.0 );
}
}
}
-
-void FGTileMgr::initialize_queue()
+/**
+ * Update the various queues maintained by the tilemagr (private
+ * internal function, do not call directly.)
+ */
+void FGTileMgr::update_queues()
{
- // First time through or we have teleported, initialize the
- // system and load all relavant tiles
-
- SG_LOG( SG_TERRAIN, SG_INFO, "Initialize_queue(): Updating Tile list for "
- << current_bucket );
- // cout << "tile cache size = " << tile_cache.get_size() << endl;
-
- // wipe/initialize tile cache
- // tile_cache.init();
- previous_bucket.make_bad();
-
- // build the local area list and schedule tiles for loading
-
- // start with the center tile and work out in concentric
- // "rings"
+ osg::FrameStamp* framestamp
+ = globals->get_renderer()->getViewer()->getFrameStamp();
+ double current_time = framestamp->getReferenceTime();
+ double vis = _visibilityMeters->getDoubleValue();
+ TileEntry *e;
+ int loading=0;
+ int sz=0;
- double visibility_meters = fgGetDouble("/environment/visibility-m");
- schedule_needed(visibility_meters, current_bucket);
-}
+ tile_cache.set_current_time( current_time );
+ tile_cache.reset_traversal();
-osg::Node*
-FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
-{
- osg::Node* result = 0;
- try {
- if(cacheModel)
- result =
- SGModelLib::loadModel(modelPath, globals->get_props(),
- new FGNasalModelData);
+ while ( ! tile_cache.at_end() )
+ {
+ e = tile_cache.get_current();
+ // cout << "processing a tile" << endl;
+ if ( e )
+ {
+ // Prepare the ssg nodes corresponding to each tile.
+ // Set the ssg transform and update it's range selector
+ // based on current visibilty
+ e->prep_ssg_node(vis);
- else
- result=
- SGModelLib::loadPagedModel(modelPath, globals->get_props(),
- new FGNasalModelData);
- } catch (const sg_io_exception& exc) {
- string m(exc.getMessage());
- m += " ";
- m += exc.getLocation().asString();
- SG_LOG( SG_ALL, SG_ALERT, m );
- } catch (const sg_exception& exc) { // XXX may be redundant
- SG_LOG( SG_ALL, SG_ALERT, exc.getMessage());
+ if (( !e->is_loaded() )&&
+ ((!e->is_expired(current_time))||
+ e->is_current_view() ))
+ {
+ // schedule tile for loading with osg pager
+ _pager->queueRequest(e->tileFileName,
+ e->getNode(),
+ e->get_priority(),
+ framestamp,
+ e->getDatabaseRequest(),
+ _options.get());
+ loading++;
+ }
+ } else
+ {
+ SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!");
+ }
+ tile_cache.next();
+ sz++;
}
- return result;
-}
-
-// Helper class for STL fun
-class TileLoad : public std::unary_function<TileCache::tile_map::value_type,
- void>
-{
-public:
- TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp,
- osg::Group* terrainBranch, osgDB::ReaderWriter::Options* options) :
- _pager(pager), _framestamp(framestamp), _options(options) {}
- TileLoad(const TileLoad& rhs) :
- _pager(rhs._pager), _framestamp(rhs._framestamp),
- _options(rhs._options) {}
-
- void operator()(TileCache::tile_map::value_type& tilePair)
+ int drop_count = sz - tile_cache.get_max_cache_size();
+ if (( drop_count > 0 )&&
+ ((loading==0)||(drop_count > 10)))
{
- TileEntry* entry = tilePair.second;
- if (entry->getNode()->getNumChildren() == 0) {
- _pager->queueRequest(entry->tileFileName,
- entry->getNode(),
- entry->get_inner_ring() ? 10.0f : 1.0f,
- _framestamp,
-#ifdef FGOSGPAGER25
- entry->getDatabaseRequest(),
-#endif
- _options);
+ long drop_index = tile_cache.get_drop_tile();
+ while ( drop_index > -1 )
+ {
+ // schedule tile for deletion with osg pager
+ TileEntry* old = tile_cache.get_tile(drop_index);
+ tile_cache.clear_entry(drop_index);
+
+ osg::ref_ptr<osg::Object> subgraph = old->getNode();
+ old->removeFromSceneGraph();
+ delete old;
+ // zeros out subgraph ref_ptr, so subgraph is owned by
+ // the pager and will be deleted in the pager thread.
+ _pager->queueDeleteRequest(subgraph);
+
+ if (--drop_count > 0)
+ drop_index = tile_cache.get_drop_tile();
+ else
+ drop_index = -1;
}
}
-private:
- SceneryPager* _pager;
- osg::FrameStamp* _framestamp;
- osgDB::ReaderWriter::Options* _options;
-};
-
-/**
- * Update the various queues maintained by the tilemagr (private
- * internal function, do not call directly.)
- */
-void FGTileMgr::update_queues()
-{
- SceneryPager* pager = FGScenery::getPagerSingleton();
- osg::FrameStamp* framestamp
- = globals->get_renderer()->getViewer()->getFrameStamp();
- tile_cache.set_current_time(framestamp->getReferenceTime());
- for_each(tile_cache.begin(), tile_cache.end(),
- TileLoad(pager,
- framestamp,
- globals->get_scenery()->get_terrain_branch(), _options.get()));
}
-
// given the current lon/lat (in degrees), fill in the array of local
// chunks. If the chunk isn't already in the cache, then read it from
// disk.
-int FGTileMgr::update( double visibility_meters )
+void FGTileMgr::update(double)
{
- SGLocation *location = globals->get_current_view()->getSGLocation();
- double lon = location->getLongitude_deg();
- double lat = location->getLatitude_deg();
- return update(SGGeod::fromDegM(lon, lat, 0), visibility_meters);
+ double vis = _visibilityMeters->getDoubleValue();
+ schedule_tiles_at(globals->get_view_position(), vis);
+
+ update_queues();
+
+ // scenery loading check, triggers after each sim (tile manager) reinit
+ if (!_scenery_loaded->getBoolValue())
+ {
+ bool fdmInited = fgGetBool("sim/fdm-initialized");
+ bool positionFinalized = fgGetBool("sim/position-finalized");
+ bool sceneryOverride = _scenery_override->getBoolValue();
+
+ // we are done if final position is set and the scenery & FDM are done.
+ // scenery-override can ignore the last two, but not position finalization.
+ if (positionFinalized && (sceneryOverride || (isSceneryLoaded() && fdmInited)))
+ {
+ _scenery_loaded->setBoolValue(true);
+ fgSplashProgress("");
+ }
+ else
+ {
+ fgSplashProgress(positionFinalized ? "loading-scenery" : "finalize-position");
+ // be nice to loader threads while waiting for initial scenery, reduce to 20fps
+ SGTimeStamp::sleepForMSec(50);
+ }
+ }
}
-int FGTileMgr::update( const SGGeod& location, double visibility_meters)
+// schedule tiles for the viewer bucket
+// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
+void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
{
- SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
-
longitude = location.getLongitudeDeg();
latitude = location.getLatitudeDeg();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
- // << longitude << " " << latatitude );
+ // << longitude << " " << latitude );
current_bucket.set_bucket( location );
+
+ // schedule more tiles when visibility increased considerably
+ // TODO Calculate tile size - instead of using fixed value (5000m)
+ if (range_m - scheduled_visibility > 5000.0)
+ previous_bucket.make_bad();
+
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
// << current_bucket );
fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
- // do tile load scheduling.
+ // do tile load scheduling.
// Note that we need keep track of both viewer buckets and fdm buckets.
if ( state == Running ) {
- SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
+ if (last_state != state)
+ {
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
+ }
if (current_bucket != previous_bucket) {
// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
- schedule_needed(visibility_meters, current_bucket);
+ scheduled_visibility = range_m;
+ schedule_needed(current_bucket, range_m);
+ if (_terra_sync)
+ _terra_sync->schedulePosition(latitude,longitude);
}
+ // save bucket
+ previous_bucket = current_bucket;
} else if ( state == Start || state == Inited ) {
- SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" );
-// initialize_queue();
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Start || Inited" );
+ // do not update bucket yet (position not valid in initial loop)
state = Running;
- if (current_bucket != previous_bucket
- && current_bucket.get_chunk_lon() != -1000) {
- SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
- schedule_needed(visibility_meters, current_bucket);
- }
- }
-
- update_queues();
-
- // save bucket...
- previous_bucket = current_bucket;
-
- return 1;
-}
-
-void FGTileMgr::prep_ssg_nodes(float vis) {
-
- // traverse the potentially viewable tile list and update range
- // selector and transform
-
- TileEntry *e;
- tile_cache.reset_traversal();
-
- while ( ! tile_cache.at_end() ) {
- // cout << "processing a tile" << endl;
- if ( (e = tile_cache.get_current()) ) {
- e->prep_ssg_node(vis);
- } else {
- SG_LOG(SG_INPUT, SG_ALERT, "warning ... empty tile in cache");
- }
- tile_cache.next();
+ previous_bucket.make_bad();
}
+ last_state = state;
}
-bool FGTileMgr::scenery_available(const SGGeod& position, double range_m)
-{
- return scenery_available(position.getLatitudeDeg(),
- position.getLongitudeDeg(), range_m);
-}
-
-bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
+/** Schedules scenery for given position. Load request remains valid for given duration
+ * (duration=0.0 => nothing is loaded).
+ * Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
+ * Returns true when all tiles for the given position are already loaded, false otherwise.
+ */
+bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
{
- // sanity check (unfortunately needed!)
- if ( lon <= -180.0 || lon >= 180.0 || lat <= -90.0 || lat >= 90.0 )
- return false;
-
- SGBucket bucket(lon, lat);
- TileEntry *te = tile_cache.get_tile(bucket);
- if (!te || !te->is_loaded())
- return false;
-
- // Traverse all tiles required to be there for the given visibility.
- // This uses exactly the same algorithm like the tile scheduler.
- double tile_width = bucket.get_width_m();
- double tile_height = bucket.get_height_m();
+ const float priority = 0.0;
+ double current_longitude = position.getLongitudeDeg();
+ double current_latitude = position.getLatitudeDeg();
+ bool available = true;
+
+ // sanity check (unfortunately needed!)
+ if (current_longitude < -180 || current_longitude > 180 ||
+ current_latitude < -90 || current_latitude > 90)
+ return false;
- int xrange = (int)fabs(range_m / tile_width) + 1;
- int yrange = (int)fabs(range_m / tile_height) + 1;
+ SGBucket bucket(position);
+ available = sched_tile( bucket, priority, false, duration );
- for ( int x = -xrange; x <= xrange; ++x ) {
- for ( int y = -yrange; y <= yrange; ++y ) {
- // We have already checked for the center tile.
- if ( x != 0 || y != 0 ) {
- SGBucket b = sgBucketOffset( lon, lat, x, y );
- TileEntry *te = tile_cache.get_tile(b);
- if (!te || !te->is_loaded())
- return false;
- }
- }
- }
-
- // Survived all tests.
- return true;
-}
-
-namespace
-{
-struct IsTileLoaded :
- public std::unary_function<TileCache::tile_map::value_type, bool>
-{
- bool operator()(const TileCache::tile_map::value_type& tilePair) const
+ if ((!available)&&(duration==0.0))
+ return false;
+
+ SGVec3d cartPos = SGVec3d::fromGeod(position);
+
+ // Traverse all tiles required to be there for the given visibility.
+ double tile_width = bucket.get_width_m();
+ double tile_height = bucket.get_height_m();
+ double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
+ double max_dist = tile_r + range_m;
+ double max_dist2 = max_dist*max_dist;
+
+ int xrange = (int)fabs(range_m / tile_width) + 1;
+ int yrange = (int)fabs(range_m / tile_height) + 1;
+
+ for ( int x = -xrange; x <= xrange; ++x )
{
- return tilePair.second->is_loaded();
+ for ( int y = -yrange; y <= yrange; ++y )
+ {
+ // We have already checked for the center tile.
+ if ( x != 0 || y != 0 )
+ {
+ SGBucket b = sgBucketOffset( current_longitude,
+ current_latitude, x, y );
+ double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
+ // Do not ask if it is just the next tile but way out of range.
+ if (distance2 <= max_dist2)
+ {
+ available &= sched_tile( b, priority, false, duration );
+ if ((!available)&&(duration==0.0))
+ return false;
+ }
+ }
+ }
}
-};
+
+ return available;
}
+// Returns true if tiles around current view position have been loaded
bool FGTileMgr::isSceneryLoaded()
{
- return (std::find_if(tile_cache.begin(), tile_cache.end(),
- std::not1(IsTileLoaded()))
- == tile_cache.end());
+ double range_m = 100.0;
+ if (scheduled_visibility < range_m)
+ range_m = scheduled_visibility;
+
+ return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0);
}