#include <functional>
#include <osgViewer/Viewer>
+#include <osgDB/Registry>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/model/modellib.hxx>
-#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
+#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
-#include <Main/renderer.hxx>
-#include <Main/viewer.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/splash.hxx>
#include <Scripting/NasalSys.hxx>
+#include <Scripting/NasalModelData.hxx>
#include "scenery.hxx"
#include "SceneryPager.hxx"
#include "tilemgr.hxx"
-using std::for_each;
using flightgear::SceneryPager;
-using simgear::SGModelLib;
-using simgear::TileEntry;
-using simgear::TileCache;
-
-
-// helper: listen to property changes affecting tile loading
-class LoaderPropertyWatcher : public SGPropertyChangeListener
-{
-public:
- LoaderPropertyWatcher(FGTileMgr* pTileMgr) :
- _pTileMgr(pTileMgr)
- {
- }
-
- virtual void valueChanged(SGPropertyNode*)
- {
- _pTileMgr->configChanged();
- }
-
-private:
- FGTileMgr* _pTileMgr;
-};
FGTileMgr::FGTileMgr():
state( Start ),
- vis( 16000 ),
+ last_state( Running ),
+ longitude(-1000.0),
+ latitude(-1000.0),
+ scheduled_visibility(100.0),
_terra_sync(NULL),
- _propListener(new LoaderPropertyWatcher(this))
+ _visibilityMeters(fgGetNode("/environment/visibility-m", true)),
+ _maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)),
+ _disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
+ _scenery_loaded(fgGetNode("/sim/sceneryloaded", true)),
+ _scenery_override(fgGetNode("/sim/sceneryloaded-override", true)),
+ _pager(FGScenery::getPagerSingleton())
{
- _randomObjects = fgGetNode("/sim/rendering/random-objects", true);
- _randomVegetation = fgGetNode("/sim/rendering/random-vegetation", true);
- _maxTileRangeM = fgGetNode("/sim/rendering/static-lod/bare", true);
}
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
- delete _propListener;
- _propListener = NULL;
// clear OSG cache
osgDB::Registry::instance()->clearObjectCache();
}
void FGTileMgr::init() {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
- _options = new SGReaderWriterBTGOptions;
- _options->setMatlib(globals->get_matlib());
-
- _randomObjects.get()->addChangeListener(_propListener, false);
- _randomVegetation.get()->addChangeListener(_propListener, false);
- configChanged();
+ _options = new simgear::SGReaderWriterOptions;
+ _options->setMaterialLib(globals->get_matlib());
+ _options->setPropertyNode(globals->get_props());
osgDB::FilePathList &fp = _options->getDatabasePathList();
const string_list &sc = globals->get_fg_scenery();
fp.clear();
std::copy(sc.begin(), sc.end(), back_inserter(fp));
-
- TileEntry::setModelLoadHelper(this);
-
- _visibilityMeters = fgGetNode("/environment/visibility-m", true);
+ _options->setPluginStringData("SimGear::FG_ROOT", globals->get_fg_root());
+ if (!_disableNasalHooks->getBoolValue())
+ _options->setModelData(new FGNasalModelDataProxy);
reinit();
}
+void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex)
+{
+ ((FGTileMgr*) tileMgr)->tile_cache.refresh_tile(tileIndex);
+}
void FGTileMgr::reinit()
{
+ _terra_sync = static_cast<simgear::SGTerraSync*> (globals->get_subsystem("terrasync"));
+ if (_terra_sync)
+ _terra_sync->setTileRefreshCb(&refresh_tile, this);
+
+ // protect against multiple scenery reloads and properly reset flags,
+ // otherwise aircraft fall through the ground while reloading scenery
+ if (!fgGetBool("/sim/sceneryloaded",true))
+ return;
+ fgSetBool("/sim/sceneryloaded",false);
+ fgSetDouble("/sim/startup/splash-alpha", 1.0);
+
+ // Reload the materials definitions
+ _options->setMaterialLib(globals->get_matlib());
+
// remove all old scenery nodes from scenegraph and clear cache
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
previous_bucket.make_bad();
current_bucket.make_bad();
longitude = latitude = -1000.0;
-
- _terra_sync = (simgear::SGTerraSync*) globals->get_subsystem("terrasync");
- if (_terra_sync)
- _terra_sync->setTileCache(&tile_cache);
+ scheduled_visibility = 100.0;
// force an update now
update(0.0);
}
-void FGTileMgr::configChanged()
-{
- _options->setUseRandomObjects(_randomObjects.get()->getBoolValue());
- _options->setUseRandomVegetation(_randomVegetation.get()->getBoolValue());
-}
-
/* schedule a tile for loading, keep request for given amount of time.
* Returns true if tile is already loaded. */
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
// cout << "tile width = " << tile_width << " tile_height = "
// << tile_height << endl;
- double tileRangeM = min(vis,_maxTileRangeM->getDoubleValue());
- xrange = (int)(tileRangeM / tile_width) + 1;
- yrange = (int)(tileRangeM / tile_height) + 1;
+ double tileRangeM = std::min(vis,_maxTileRangeM->getDoubleValue());
+ int xrange = (int)(tileRangeM / tile_width) + 1;
+ int yrange = (int)(tileRangeM / tile_height) + 1;
if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
}
}
-osg::Node*
-FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
-{
- SGPath fullPath;
- if (fgGetBool("/sim/paths/use-custom-scenery-data") == true) {
- string_list sc = globals->get_fg_scenery();
-
- for (string_list_iterator it = sc.begin(); it != sc.end(); ++it) {
- // fg_senery contains empty strings as "markers" (see FGGlobals::set_fg_scenery)
- if (!it->empty()) {
- SGPath tmpPath(*it);
- tmpPath.append(modelPath);
- if (tmpPath.exists()) {
- fullPath = tmpPath;
- break;
- }
- }
- }
- } else {
- fullPath.append(modelPath);
- }
- osg::Node* result = 0;
- try {
- if(cacheModel)
- result =
- SGModelLib::loadModel(fullPath.str(), globals->get_props(),
- new FGNasalModelData);
- else
- result=
- SGModelLib::loadPagedModel(modelPath, globals->get_props(),
- new FGNasalModelData);
- } catch (const sg_io_exception& exc) {
- string m(exc.getMessage());
- m += " ";
- m += exc.getLocation().asString();
- SG_LOG( SG_TERRAIN, SG_ALERT, m );
- } catch (const sg_exception& exc) { // XXX may be redundant
- SG_LOG( SG_TERRAIN, SG_ALERT, exc.getMessage());
- }
- return result;
-}
-
/**
* Update the various queues maintained by the tilemagr (private
* internal function, do not call directly.)
*/
void FGTileMgr::update_queues()
{
- SceneryPager* pager = FGScenery::getPagerSingleton();
osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
double current_time = framestamp->getReferenceTime();
e->is_current_view() ))
{
// schedule tile for loading with osg pager
- pager->queueRequest(e->tileFileName,
- e->getNode(),
- e->get_priority(),
- framestamp,
- e->getDatabaseRequest(),
- _options.get());
+ _pager->queueRequest(e->tileFileName,
+ e->getNode(),
+ e->get_priority(),
+ framestamp,
+ e->getDatabaseRequest(),
+ _options.get());
loading++;
}
} else
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
- pager->queueDeleteRequest(subgraph);
+ _pager->queueDeleteRequest(subgraph);
if (--drop_count > 0)
drop_index = tile_cache.get_drop_tile();
// disk.
void FGTileMgr::update(double)
{
- SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
- SGVec3d viewPos = globals->get_current_view()->get_view_pos();
double vis = _visibilityMeters->getDoubleValue();
- schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
+ schedule_tiles_at(globals->get_view_position(), vis);
update_queues();
+
+ // scenery loading check, triggers after each sim (tile manager) reinit
+ if (!_scenery_loaded->getBoolValue())
+ {
+ bool fdmInited = fgGetBool("sim/fdm-initialized");
+ bool positionFinalized = fgGetBool("sim/position-finalized");
+ bool sceneryOverride = _scenery_override->getBoolValue();
+
+ // we are done if final position is set and the scenery & FDM are done.
+ // scenery-override can ignore the last two, but not position finalization.
+ if (positionFinalized && (sceneryOverride || (isSceneryLoaded() && fdmInited)))
+ {
+ _scenery_loaded->setBoolValue(true);
+ fgSplashProgress("");
+ }
+ else
+ {
+ fgSplashProgress(positionFinalized ? "loading-scenery" : "finalize-position");
+ // be nice to loader threads while waiting for initial scenery, reduce to 20fps
+ SGTimeStamp::sleepForMSec(50);
+ }
+ }
}
-// schedule tiles for the viewer bucket (FDM/AI/groundcache/... use
-// "schedule_scenery" instead
-int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
+// schedule tiles for the viewer bucket
+// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
+void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
{
longitude = location.getLongitudeDeg();
latitude = location.getLatitudeDeg();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
- // << longitude << " " << latatitude );
+ // << longitude << " " << latitude );
current_bucket.set_bucket( location );
// schedule more tiles when visibility increased considerably
// TODO Calculate tile size - instead of using fixed value (5000m)
- if (range_m-scheduled_visibility > 5000.0)
+ if (range_m - scheduled_visibility > 5000.0)
previous_bucket.make_bad();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
// do tile load scheduling.
// Note that we need keep track of both viewer buckets and fdm buckets.
if ( state == Running ) {
- SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
+ if (last_state != state)
+ {
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
+ }
if (current_bucket != previous_bucket) {
// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
// save bucket
previous_bucket = current_bucket;
} else if ( state == Start || state == Inited ) {
- SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Start || Inited" );
// do not update bucket yet (position not valid in initial loop)
state = Running;
previous_bucket.make_bad();
}
-
- return 1;
+ last_state = state;
}
/** Schedules scenery for given position. Load request remains valid for given duration