if ( current_tile != NULL ) {
globals->get_scenery()->set_next_center( current_tile->center );
} else {
- printf("Log level is %d\n", sglog().get_log_priority());
SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if initializing)" );
globals->get_scenery()->set_next_center( Point3D(0.0) );
}