xrange = (int)(vis / tile_width) + 1;
yrange = (int)(vis / tile_height) + 1;
- if ( xrange < 1 ) { xrange /= 1; }
+ if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
// note * 2 at end doubles cache size (for fdm and viewer)
#endif
e->add_ssg_nodes( globals->get_scenery()->get_terrain_branch(),
globals->get_scenery()->get_gnd_lights_root(),
- globals->get_scenery()->get_taxi_lights_root(),
+ globals->get_scenery()->get_vasi_lights_root(),
globals->get_scenery()->get_rwy_lights_root(),
globals->get_scenery()->get_taxi_lights_root() );
// cout << "Adding ssg nodes for "