]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/tilemgr.cxx
toggle fullscreen: also adapt GUI plane when resizing
[flightgear.git] / src / Scenery / tilemgr.cxx
index 20c8d61c280414c532761cb82e268b91363fe925..4594cecd51bf86267a0aeb1e45fc4f03bca02d79 100644 (file)
@@ -40,8 +40,8 @@
 
 #include <Main/globals.hxx>
 #include <Main/fg_props.hxx>
-#include <Main/renderer.hxx>
-#include <Main/viewer.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/splash.hxx>
 #include <Scripting/NasalSys.hxx>
 
 #include "scenery.hxx"
@@ -54,11 +54,16 @@ using flightgear::SceneryPager;
 FGTileMgr::FGTileMgr():
     state( Start ),
     last_state( Running ),
-    vis( 16000 ),
+    longitude(-1000.0),
+    latitude(-1000.0),
+    scheduled_visibility(100.0),
     _terra_sync(NULL),
     _visibilityMeters(fgGetNode("/environment/visibility-m", true)),
     _maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)),
-    _disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true))
+    _disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
+    _scenery_loaded(fgGetNode("/sim/sceneryloaded", true)),
+    _scenery_override(fgGetNode("/sim/sceneryloaded-override", true)),
+    _pager(FGScenery::getPagerSingleton())
 {
 }
 
@@ -99,6 +104,16 @@ void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex)
 
 void FGTileMgr::reinit()
 {
+    // protect against multiple scenery reloads and properly reset flags,
+    // otherwise aircraft fall through the ground while reloading scenery
+    if (!fgGetBool("/sim/sceneryloaded",true))
+        return;
+    fgSetBool("/sim/sceneryloaded",false);
+    fgSetDouble("/sim/startup/splash-alpha", 1.0);
+    
+    // Reload the materials definitions
+    _options->setMaterialLib(globals->get_matlib());
+
     // remove all old scenery nodes from scenegraph and clear cache
     osg::Group* group = globals->get_scenery()->get_terrain_branch();
     group->removeChildren(0, group->getNumChildren());
@@ -115,6 +130,7 @@ void FGTileMgr::reinit()
     previous_bucket.make_bad();
     current_bucket.make_bad();
     longitude = latitude = -1000.0;
+    scheduled_visibility = 100.0;
 
     _terra_sync = (simgear::SGTerraSync*) globals->get_subsystem("terrasync");
     if (_terra_sync)
@@ -180,8 +196,8 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
     //      << tile_height << endl;
 
     double tileRangeM = std::min(vis,_maxTileRangeM->getDoubleValue());
-    xrange = (int)(tileRangeM / tile_width) + 1;
-    yrange = (int)(tileRangeM / tile_height) + 1;
+    int xrange = (int)(tileRangeM / tile_width) + 1;
+    int yrange = (int)(tileRangeM / tile_height) + 1;
     if ( xrange < 1 ) { xrange = 1; }
     if ( yrange < 1 ) { yrange = 1; }
 
@@ -223,7 +239,6 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
  */
 void FGTileMgr::update_queues()
 {
-    SceneryPager* pager = FGScenery::getPagerSingleton();
     osg::FrameStamp* framestamp
         = globals->get_renderer()->getViewer()->getFrameStamp();
     double current_time = framestamp->getReferenceTime();
@@ -251,12 +266,12 @@ void FGTileMgr::update_queues()
                   e->is_current_view() ))
             {
                 // schedule tile for loading with osg pager
-                pager->queueRequest(e->tileFileName,
-                                    e->getNode(),
-                                    e->get_priority(),
-                                    framestamp,
-                                    e->getDatabaseRequest(),
-                                    _options.get());
+                _pager->queueRequest(e->tileFileName,
+                                     e->getNode(),
+                                     e->get_priority(),
+                                     framestamp,
+                                     e->getDatabaseRequest(),
+                                     _options.get());
                 loading++;
             }
         } else
@@ -283,7 +298,7 @@ void FGTileMgr::update_queues()
             delete old;
             // zeros out subgraph ref_ptr, so subgraph is owned by
             // the pager and will be deleted in the pager thread.
-            pager->queueDeleteRequest(subgraph);
+            _pager->queueDeleteRequest(subgraph);
             
             if (--drop_count > 0)
                 drop_index = tile_cache.get_drop_tile();
@@ -298,28 +313,44 @@ void FGTileMgr::update_queues()
 // disk.
 void FGTileMgr::update(double)
 {
-    SGVec3d viewPos = globals->get_current_view()->get_view_pos();
     double vis = _visibilityMeters->getDoubleValue();
-    schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
+    schedule_tiles_at(globals->get_view_position(), vis);
 
     update_queues();
+
+    // scenery loading check, triggers after each sim (tile manager) reinit
+    if (!_scenery_loaded->getBoolValue())
+    {
+        bool fdmInited = fgGetBool("sim/fdm-initialized");
+        if (_scenery_override->getBoolValue() || (isSceneryLoaded() && fdmInited))
+        {
+            _scenery_loaded->setBoolValue(true);
+            fgSplashProgress("");
+        }
+        else
+        {
+            fgSplashProgress("loading-scenery");
+            // be nice to loader threads while waiting for initial scenery, reduce to 20fps
+            SGTimeStamp::sleepForMSec(50);
+        }
+    }
 }
 
-// schedule tiles for the viewer bucket (FDM/AI/groundcache/... use
-// "schedule_scenery" instead
-int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
+// schedule tiles for the viewer bucket
+// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
+void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
 {
     longitude = location.getLongitudeDeg();
     latitude = location.getLatitudeDeg();
 
     // SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
-    //         << longitude << " " << latatitude );
+    //         << longitude << " " << latitude );
 
     current_bucket.set_bucket( location );
 
     // schedule more tiles when visibility increased considerably
     // TODO Calculate tile size - instead of using fixed value (5000m)
-    if (range_m-scheduled_visibility > 5000.0)
+    if (range_m - scheduled_visibility > 5000.0)
         previous_bucket.make_bad();
 
     // SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
@@ -351,8 +382,6 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
         previous_bucket.make_bad();
     }
     last_state = state;
-
-    return 1;
 }
 
 /** Schedules scenery for given position. Load request remains valid for given duration