]> git.mxchange.org Git - flightgear.git/blobdiff - src/Scenery/tilemgr.cxx
toggle fullscreen: also adapt GUI plane when resizing
[flightgear.git] / src / Scenery / tilemgr.cxx
index e235a8eda68103d24137c1671f29b21f6b9319b8..4594cecd51bf86267a0aeb1e45fc4f03bca02d79 100644 (file)
 
 #include <Main/globals.hxx>
 #include <Main/fg_props.hxx>
-#include <Main/renderer.hxx>
-#include <Main/viewer.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/splash.hxx>
 #include <Scripting/NasalSys.hxx>
 
 #include "scenery.hxx"
 #include "SceneryPager.hxx"
 #include "tilemgr.hxx"
 
-using std::for_each;
 using flightgear::SceneryPager;
-using simgear::SGModelLib;
-using simgear::TileEntry;
-using simgear::TileCache;
 
 
 FGTileMgr::FGTileMgr():
     state( Start ),
     last_state( Running ),
-    vis( 16000 ),
+    longitude(-1000.0),
+    latitude(-1000.0),
+    scheduled_visibility(100.0),
     _terra_sync(NULL),
     _visibilityMeters(fgGetNode("/environment/visibility-m", true)),
-    _maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true))
+    _maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)),
+    _disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
+    _scenery_loaded(fgGetNode("/sim/sceneryloaded", true)),
+    _scenery_override(fgGetNode("/sim/sceneryloaded-override", true)),
+    _pager(FGScenery::getPagerSingleton())
 {
 }
 
@@ -88,8 +90,9 @@ void FGTileMgr::init() {
     const string_list &sc = globals->get_fg_scenery();
     fp.clear();
     std::copy(sc.begin(), sc.end(), back_inserter(fp));
-
-    TileEntry::setModelLoadHelper(this);
+    _options->setPluginStringData("SimGear::FG_ROOT", globals->get_fg_root());
+    if (!_disableNasalHooks->getBoolValue())
+        _options->setModelData(new FGNasalModelDataProxy);
 
     reinit();
 }
@@ -101,6 +104,16 @@ void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex)
 
 void FGTileMgr::reinit()
 {
+    // protect against multiple scenery reloads and properly reset flags,
+    // otherwise aircraft fall through the ground while reloading scenery
+    if (!fgGetBool("/sim/sceneryloaded",true))
+        return;
+    fgSetBool("/sim/sceneryloaded",false);
+    fgSetDouble("/sim/startup/splash-alpha", 1.0);
+    
+    // Reload the materials definitions
+    _options->setMaterialLib(globals->get_matlib());
+
     // remove all old scenery nodes from scenegraph and clear cache
     osg::Group* group = globals->get_scenery()->get_terrain_branch();
     group->removeChildren(0, group->getNumChildren());
@@ -117,6 +130,7 @@ void FGTileMgr::reinit()
     previous_bucket.make_bad();
     current_bucket.make_bad();
     longitude = latitude = -1000.0;
+    scheduled_visibility = 100.0;
 
     _terra_sync = (simgear::SGTerraSync*) globals->get_subsystem("terrasync");
     if (_terra_sync)
@@ -182,8 +196,8 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
     //      << tile_height << endl;
 
     double tileRangeM = std::min(vis,_maxTileRangeM->getDoubleValue());
-    xrange = (int)(tileRangeM / tile_width) + 1;
-    yrange = (int)(tileRangeM / tile_height) + 1;
+    int xrange = (int)(tileRangeM / tile_width) + 1;
+    int yrange = (int)(tileRangeM / tile_height) + 1;
     if ( xrange < 1 ) { xrange = 1; }
     if ( yrange < 1 ) { yrange = 1; }
 
@@ -219,65 +233,12 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
     }
 }
 
-osg::Node*
-FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
-{
-    SGPath fullPath = modelPath;
-    if ((fullPath.isRelative())&&
-        (fgGetBool("/sim/paths/use-custom-scenery-data") == true)) {
-        string_list sc = globals->get_fg_scenery();
-
-        for (string_list_iterator it = sc.begin(); it != sc.end(); ++it) {
-            // fg_senery contains empty strings as "markers" (see FGGlobals::set_fg_scenery)
-            if (!it->empty()) {
-                SGPath tmpPath(*it);
-                tmpPath.append(modelPath);
-                if (tmpPath.exists()) {
-                    fullPath = tmpPath;
-                    break;
-                }
-            }
-        }
-    }
-    osg::Node* result = 0;
-    try {
-        if(cacheModel)
-            result =
-                SGModelLib::loadModel(fullPath.str(), globals->get_props(),
-                                      new FGNasalModelData);
-        else
-        {
-            /* TODO FGNasalModelData's callback "modelLoaded" isn't thread-safe.
-             * But deferred (or paged) OSG loading runs in a separate thread, which would
-             * trigger the FGNasalModelData::modelLoaded callback. We're easily doomed
-             * when this happens and the model actually contains a Nasal "load" hook - which
-             * would run the Nasal parser and Nasal script execution in a separate thread...
-             * => Disabling the callback for now, to test if all Nasal related segfaults are
-             * gone. Proper resolution is TBD. We'll need to somehow decouple the OSG callback,
-             * so we can run the Nasal stuff in the main thread.
-             */
-            result=
-                SGModelLib::loadDeferredModel(fullPath.str(), globals->get_props(),
-                                              _disableNasalHooks->getBoolValue() ? NULL : new FGNasalModelData);
-        }
-    } catch (const sg_io_exception& exc) {
-        string m(exc.getMessage());
-        m += " ";
-        m += exc.getLocation().asString();
-        SG_LOG( SG_TERRAIN, SG_ALERT, m );
-    } catch (const sg_exception& exc) { // XXX may be redundant
-        SG_LOG( SG_TERRAIN, SG_ALERT, exc.getMessage());
-    }
-    return result;
-}
-
 /**
  * Update the various queues maintained by the tilemagr (private
  * internal function, do not call directly.)
  */
 void FGTileMgr::update_queues()
 {
-    SceneryPager* pager = FGScenery::getPagerSingleton();
     osg::FrameStamp* framestamp
         = globals->get_renderer()->getViewer()->getFrameStamp();
     double current_time = framestamp->getReferenceTime();
@@ -305,12 +266,12 @@ void FGTileMgr::update_queues()
                   e->is_current_view() ))
             {
                 // schedule tile for loading with osg pager
-                pager->queueRequest(e->tileFileName,
-                                    e->getNode(),
-                                    e->get_priority(),
-                                    framestamp,
-                                    e->getDatabaseRequest(),
-                                    _options.get());
+                _pager->queueRequest(e->tileFileName,
+                                     e->getNode(),
+                                     e->get_priority(),
+                                     framestamp,
+                                     e->getDatabaseRequest(),
+                                     _options.get());
                 loading++;
             }
         } else
@@ -337,7 +298,7 @@ void FGTileMgr::update_queues()
             delete old;
             // zeros out subgraph ref_ptr, so subgraph is owned by
             // the pager and will be deleted in the pager thread.
-            pager->queueDeleteRequest(subgraph);
+            _pager->queueDeleteRequest(subgraph);
             
             if (--drop_count > 0)
                 drop_index = tile_cache.get_drop_tile();
@@ -352,28 +313,44 @@ void FGTileMgr::update_queues()
 // disk.
 void FGTileMgr::update(double)
 {
-    SGVec3d viewPos = globals->get_current_view()->get_view_pos();
     double vis = _visibilityMeters->getDoubleValue();
-    schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
+    schedule_tiles_at(globals->get_view_position(), vis);
 
     update_queues();
+
+    // scenery loading check, triggers after each sim (tile manager) reinit
+    if (!_scenery_loaded->getBoolValue())
+    {
+        bool fdmInited = fgGetBool("sim/fdm-initialized");
+        if (_scenery_override->getBoolValue() || (isSceneryLoaded() && fdmInited))
+        {
+            _scenery_loaded->setBoolValue(true);
+            fgSplashProgress("");
+        }
+        else
+        {
+            fgSplashProgress("loading-scenery");
+            // be nice to loader threads while waiting for initial scenery, reduce to 20fps
+            SGTimeStamp::sleepForMSec(50);
+        }
+    }
 }
 
-// schedule tiles for the viewer bucket (FDM/AI/groundcache/... use
-// "schedule_scenery" instead
-int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
+// schedule tiles for the viewer bucket
+// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
+void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
 {
     longitude = location.getLongitudeDeg();
     latitude = location.getLatitudeDeg();
 
     // SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
-    //         << longitude << " " << latatitude );
+    //         << longitude << " " << latitude );
 
     current_bucket.set_bucket( location );
 
     // schedule more tiles when visibility increased considerably
     // TODO Calculate tile size - instead of using fixed value (5000m)
-    if (range_m-scheduled_visibility > 5000.0)
+    if (range_m - scheduled_visibility > 5000.0)
         previous_bucket.make_bad();
 
     // SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
@@ -405,8 +382,6 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
         previous_bucket.make_bad();
     }
     last_state = state;
-
-    return 1;
 }
 
 /** Schedules scenery for given position. Load request remains valid for given duration