using flightgear::SceneryPager;
+class FGTileMgr::TileManagerListener : public SGPropertyChangeListener
+{
+public:
+ TileManagerListener(FGTileMgr* manager) :
+ _manager(manager)
+ {
+ fgGetNode("/sim/rendering/use-vbos", true)->addChangeListener(this, true);
+ }
+
+ ~TileManagerListener()
+ {
+ fgGetNode("/sim/rendering/use-vbos")->removeChangeListener(this);
+ }
+
+ virtual void valueChanged(SGPropertyNode* prop)
+ {
+ bool useVBOs = prop->getBoolValue();
+ _manager->_options->setPluginStringData("SimGear::USE_VBOS",
+ useVBOs ? "ON" : "OFF");
+ }
+
+private:
+ FGTileMgr* _manager;
+};
FGTileMgr::FGTileMgr():
state( Start ),
last_state( Running ),
- longitude(-1000.0),
- latitude(-1000.0),
scheduled_visibility(100.0),
_terra_sync(NULL),
+ _listener(NULL),
_visibilityMeters(fgGetNode("/environment/visibility-m", true)),
_maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)),
_disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
FGTileMgr::~FGTileMgr()
{
+ delete _listener;
+
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
_options = new simgear::SGReaderWriterOptions;
- _options->setMaterialLib(globals->get_matlib());
+ _listener = new TileManagerListener(this);
+
+ materialLibChanged();
_options->setPropertyNode(globals->get_props());
osgDB::FilePathList &fp = _options->getDatabasePathList();
fgSetBool("/sim/sceneryloaded",false);
fgSetDouble("/sim/startup/splash-alpha", 1.0);
- // Reload the materials definitions
- _options->setMaterialLib(globals->get_matlib());
+ materialLibChanged();
// remove all old scenery nodes from scenegraph and clear cache
osg::Group* group = globals->get_scenery()->get_terrain_branch();
previous_bucket.make_bad();
current_bucket.make_bad();
- longitude = latitude = -1000.0;
scheduled_visibility = 100.0;
// force an update now
update(0.0);
}
+void FGTileMgr::materialLibChanged()
+{
+ _options->setMaterialLib(globals->get_matlib());
+ _options->getMaterialLib()->refreshActiveMaterials();
+}
+
/* schedule a tile for loading, keep request for given amount of time.
* Returns true if tile is already loaded. */
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
{
// sanity check (unfortunately needed!)
- if ( longitude < -180.0 || longitude > 180.0
- || latitude < -90.0 || latitude > 90.0 )
+ if (!curr_bucket.isValid() )
{
SG_LOG( SG_TERRAIN, SG_ALERT,
- "Attempting to schedule tiles for bogus lon and lat = ("
- << longitude << "," << latitude << ")" );
+ "Attempting to schedule tiles for invalid bucket" );
return;
}
- SG_LOG( SG_TERRAIN, SG_INFO,
- "scheduling needed tiles for " << longitude << " " << latitude << ", curr_bucket:"
- << curr_bucket.gen_base_path() << "/" << curr_bucket.gen_index_str());
-
double tile_width = curr_bucket.get_width_m();
double tile_height = curr_bucket.get_height_m();
+ SG_LOG( SG_TERRAIN, SG_INFO,
+ "scheduling needed tiles for " << curr_bucket
+ << ", tile-width-m:" << tile_width << ", tile-height-m:" << tile_height);
+
+
// cout << "tile width = " << tile_width << " tile_height = "
// << tile_height << endl;
{
for ( y = -yrange; y <= yrange; ++y )
{
- SGBucket b = sgBucketOffset( longitude, latitude, x, y );
+ SGBucket b = curr_bucket.sibling(x, y);
+ if (!b.isValid()) {
+ continue;
+ }
+
float priority = (-1.0) * (x*x+y*y);
sched_tile( b, priority, true, 0.0 );
// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
{
- longitude = location.getLongitudeDeg();
- latitude = location.getLatitudeDeg();
-
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
// << longitude << " " << latitude );
- current_bucket.set_bucket( location );
+ current_bucket = SGBucket( location );
// schedule more tiles when visibility increased considerably
// TODO Calculate tile size - instead of using fixed value (5000m)
if (current_bucket != previous_bucket) {
// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
- SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
+ SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr: at " << location << ", scheduling needed for:" << current_bucket
+ << ", visbility=" << range_m);
scheduled_visibility = range_m;
schedule_needed(current_bucket, range_m);
}
*/
bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
{
- const float priority = 0.0;
- double current_longitude = position.getLongitudeDeg();
- double current_latitude = position.getLatitudeDeg();
- bool available = true;
-
// sanity check (unfortunately needed!)
- if (current_longitude < -180 || current_longitude > 180 ||
- current_latitude < -90 || current_latitude > 90)
+ if (!position.isValid())
return false;
-
+ const float priority = 0.0;
+ bool available = true;
+
SGBucket bucket(position);
available = sched_tile( bucket, priority, false, duration );
// We have already checked for the center tile.
if ( x != 0 || y != 0 )
{
- SGBucket b = sgBucketOffset( current_longitude,
- current_latitude, x, y );
+ SGBucket b = bucket.sibling(x, y );
+ if (!b.isValid()) {
+ continue;
+ }
+
double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
// Do not ask if it is just the next tile but way out of range.
if (distance2 <= max_dist2)
if (scheduled_visibility < range_m)
range_m = scheduled_visibility;
- return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0);
+ return schedule_scenery(globals->get_view_position(), range_m, 0.0);
}
bool FGTileMgr::isTileDirSyncing(const std::string& tileFileName) const