#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/misc/strutils.hxx>
+#include <simgear/scene/material/matlib.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
using flightgear::SceneryPager;
+class FGTileMgr::TileManagerListener : public SGPropertyChangeListener
+{
+public:
+ TileManagerListener(FGTileMgr* manager) :
+ _manager(manager)
+ {
+ fgGetNode("/sim/rendering/use-vbos", true)->addChangeListener(this, true);
+ }
+
+ ~TileManagerListener()
+ {
+ fgGetNode("/sim/rendering/use-vbos")->removeChangeListener(this);
+ }
+
+ virtual void valueChanged(SGPropertyNode* prop)
+ {
+ bool useVBOs = prop->getBoolValue();
+ _manager->_options->setPluginStringData("SimGear::USE_VBOS",
+ useVBOs ? "ON" : "OFF");
+ }
+
+private:
+ FGTileMgr* _manager;
+};
FGTileMgr::FGTileMgr():
state( Start ),
last_state( Running ),
- longitude(-1000.0),
- latitude(-1000.0),
scheduled_visibility(100.0),
_terra_sync(NULL),
+ _listener(NULL),
_visibilityMeters(fgGetNode("/environment/visibility-m", true)),
_maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)),
_disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
FGTileMgr::~FGTileMgr()
{
+ delete _listener;
+
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
_options = new simgear::SGReaderWriterOptions;
- _options->setMaterialLib(globals->get_matlib());
+ _listener = new TileManagerListener(this);
+
+ materialLibChanged();
_options->setPropertyNode(globals->get_props());
osgDB::FilePathList &fp = _options->getDatabasePathList();
reinit();
}
-void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex)
-{
- ((FGTileMgr*) tileMgr)->tile_cache.refresh_tile(tileIndex);
-}
-
void FGTileMgr::reinit()
{
_terra_sync = static_cast<simgear::SGTerraSync*> (globals->get_subsystem("terrasync"));
- if (_terra_sync)
- _terra_sync->setTileRefreshCb(&refresh_tile, this);
-
+
// protect against multiple scenery reloads and properly reset flags,
// otherwise aircraft fall through the ground while reloading scenery
if (!fgGetBool("/sim/sceneryloaded",true))
fgSetBool("/sim/sceneryloaded",false);
fgSetDouble("/sim/startup/splash-alpha", 1.0);
- // Reload the materials definitions
- _options->setMaterialLib(globals->get_matlib());
+ materialLibChanged();
// remove all old scenery nodes from scenegraph and clear cache
osg::Group* group = globals->get_scenery()->get_terrain_branch();
previous_bucket.make_bad();
current_bucket.make_bad();
- longitude = latitude = -1000.0;
scheduled_visibility = 100.0;
// force an update now
update(0.0);
}
+void FGTileMgr::materialLibChanged()
+{
+ _options->setMaterialLib(globals->get_matlib());
+ _options->getMaterialLib()->refreshActiveMaterials();
+}
+
/* schedule a tile for loading, keep request for given amount of time.
* Returns true if tile is already loaded. */
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
{
// sanity check (unfortunately needed!)
- if ( longitude < -180.0 || longitude > 180.0
- || latitude < -90.0 || latitude > 90.0 )
+ if (!curr_bucket.isValid() )
{
SG_LOG( SG_TERRAIN, SG_ALERT,
- "Attempting to schedule tiles for bogus lon and lat = ("
- << longitude << "," << latitude << ")" );
+ "Attempting to schedule tiles for invalid bucket" );
return;
}
- SG_LOG( SG_TERRAIN, SG_INFO,
- "scheduling needed tiles for " << longitude << " " << latitude );
-
double tile_width = curr_bucket.get_width_m();
double tile_height = curr_bucket.get_height_m();
+ SG_LOG( SG_TERRAIN, SG_INFO,
+ "scheduling needed tiles for " << curr_bucket
+ << ", tile-width-m:" << tile_width << ", tile-height-m:" << tile_height);
+
+
// cout << "tile width = " << tile_width << " tile_height = "
// << tile_height << endl;
{
for ( y = -yrange; y <= yrange; ++y )
{
- SGBucket b = sgBucketOffset( longitude, latitude, x, y );
+ SGBucket b = curr_bucket.sibling(x, y);
+ if (!b.isValid()) {
+ continue;
+ }
+
float priority = (-1.0) * (x*x+y*y);
sched_tile( b, priority, true, 0.0 );
+
+ if (_terra_sync) {
+ _terra_sync->scheduleTile(b);
+ }
}
}
}
* Update the various queues maintained by the tilemagr (private
* internal function, do not call directly.)
*/
-void FGTileMgr::update_queues()
+void FGTileMgr::update_queues(bool& isDownloadingScenery)
{
osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
TileEntry *e;
int loading=0;
int sz=0;
-
+ bool didRefreshMaterialCache = false;
+
tile_cache.set_current_time( current_time );
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() )
{
e = tile_cache.get_current();
- // cout << "processing a tile" << endl;
if ( e )
{
// Prepare the ssg nodes corresponding to each tile.
// Set the ssg transform and update it's range selector
// based on current visibilty
e->prep_ssg_node(vis);
-
- if (( !e->is_loaded() )&&
- ((!e->is_expired(current_time))||
- e->is_current_view() ))
- {
- // schedule tile for loading with osg pager
- _pager->queueRequest(e->tileFileName,
- e->getNode(),
- e->get_priority(),
- framestamp,
- e->getDatabaseRequest(),
- _options.get());
- loading++;
- }
- } else
- {
+
+ if (!e->is_loaded()) {
+ if (!didRefreshMaterialCache) {
+ didRefreshMaterialCache = true;
+ globals->get_matlib()->refreshActiveMaterials();
+ }
+
+ bool nonExpiredOrCurrent = !e->is_expired(current_time) || e->is_current_view();
+ bool downloading = isTileDirSyncing(e->tileFileName);
+ isDownloadingScenery |= downloading;
+ if ( !downloading && nonExpiredOrCurrent) {
+ // schedule tile for loading with osg pager
+ _pager->queueRequest(e->tileFileName,
+ e->getNode(),
+ e->get_priority(),
+ framestamp,
+ e->getDatabaseRequest(),
+ _options.get());
+ loading++;
+ }
+ } // of tile not loaded case
+ } else {
SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!");
}
tile_cache.next();
double vis = _visibilityMeters->getDoubleValue();
schedule_tiles_at(globals->get_view_position(), vis);
- update_queues();
+ bool waitingOnTerrasync = false;
+ update_queues(waitingOnTerrasync);
// scenery loading check, triggers after each sim (tile manager) reinit
if (!_scenery_loaded->getBoolValue())
bool positionFinalized = fgGetBool("sim/position-finalized");
bool sceneryOverride = _scenery_override->getBoolValue();
+
// we are done if final position is set and the scenery & FDM are done.
// scenery-override can ignore the last two, but not position finalization.
if (positionFinalized && (sceneryOverride || (isSceneryLoaded() && fdmInited)))
}
else
{
- fgSplashProgress(positionFinalized ? "loading-scenery" : "finalize-position");
+ if (!positionFinalized) {
+ fgSplashProgress("finalize-position");
+ } else if (waitingOnTerrasync) {
+ fgSplashProgress("downloading-scenery");
+ } else {
+ fgSplashProgress("loading-scenery");
+ }
+
// be nice to loader threads while waiting for initial scenery, reduce to 20fps
SGTimeStamp::sleepForMSec(50);
}
// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
{
- longitude = location.getLongitudeDeg();
- latitude = location.getLatitudeDeg();
-
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
// << longitude << " " << latitude );
- current_bucket.set_bucket( location );
+ current_bucket = SGBucket( location );
// schedule more tiles when visibility increased considerably
// TODO Calculate tile size - instead of using fixed value (5000m)
if (current_bucket != previous_bucket) {
// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
- SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
+ SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr: at " << location << ", scheduling needed for:" << current_bucket
+ << ", visbility=" << range_m);
scheduled_visibility = range_m;
schedule_needed(current_bucket, range_m);
- if (_terra_sync)
- _terra_sync->schedulePosition(latitude,longitude);
}
+
// save bucket
previous_bucket = current_bucket;
} else if ( state == Start || state == Inited ) {
*/
bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
{
- const float priority = 0.0;
- double current_longitude = position.getLongitudeDeg();
- double current_latitude = position.getLatitudeDeg();
- bool available = true;
-
// sanity check (unfortunately needed!)
- if (current_longitude < -180 || current_longitude > 180 ||
- current_latitude < -90 || current_latitude > 90)
+ if (!position.isValid())
return false;
-
+ const float priority = 0.0;
+ bool available = true;
+
SGBucket bucket(position);
available = sched_tile( bucket, priority, false, duration );
// We have already checked for the center tile.
if ( x != 0 || y != 0 )
{
- SGBucket b = sgBucketOffset( current_longitude,
- current_latitude, x, y );
+ SGBucket b = bucket.sibling(x, y );
+ if (!b.isValid()) {
+ continue;
+ }
+
double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
// Do not ask if it is just the next tile but way out of range.
if (distance2 <= max_dist2)
if (scheduled_visibility < range_m)
range_m = scheduled_visibility;
- return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0);
+ return schedule_scenery(globals->get_view_position(), range_m, 0.0);
}
+
+bool FGTileMgr::isTileDirSyncing(const std::string& tileFileName) const
+{
+ if (!_terra_sync) {
+ return false;
+ }
+
+ std::string nameWithoutExtension = tileFileName.substr(0, tileFileName.size() - 4);
+ long int bucketIndex = simgear::strutils::to_int(nameWithoutExtension);
+ SGBucket bucket(bucketIndex);
+
+ return _terra_sync->isTileDirPending(bucket.gen_base_path());
+}
+