#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/model/modellib.hxx>
-#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
+#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <Main/globals.hxx>
using simgear::TileCache;
-// helper: listen to property changes affecting tile loading
-class LoaderPropertyWatcher : public SGPropertyChangeListener
-{
-public:
- LoaderPropertyWatcher(FGTileMgr* pTileMgr) :
- _pTileMgr(pTileMgr)
- {
- }
-
- virtual void valueChanged(SGPropertyNode*)
- {
- _pTileMgr->configChanged();
- }
-
-private:
- FGTileMgr* _pTileMgr;
-};
-
-
FGTileMgr::FGTileMgr():
state( Start ),
+ last_state( Running ),
vis( 16000 ),
- _terra_sync(NULL),
- _propListener(new LoaderPropertyWatcher(this))
+ _terra_sync(NULL)
{
- _randomObjects = fgGetNode("/sim/rendering/random-objects", true);
- _randomVegetation = fgGetNode("/sim/rendering/random-vegetation", true);
_maxTileRangeM = fgGetNode("/sim/rendering/static-lod/bare", true);
}
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
- delete _propListener;
- _propListener = NULL;
// clear OSG cache
osgDB::Registry::instance()->clearObjectCache();
}
void FGTileMgr::init() {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
- _options = new SGReaderWriterBTGOptions;
- _options->setMatlib(globals->get_matlib());
-
- _randomObjects.get()->addChangeListener(_propListener, false);
- _randomVegetation.get()->addChangeListener(_propListener, false);
- configChanged();
+ _options = new simgear::SGReaderWriterOptions;
+ _options->setMaterialLib(globals->get_matlib());
+ _options->setPropertyNode(globals->get_props());
osgDB::FilePathList &fp = _options->getDatabasePathList();
const string_list &sc = globals->get_fg_scenery();
update(0.0);
}
-void FGTileMgr::configChanged()
-{
- _options->setUseRandomObjects(_randomObjects.get()->getBoolValue());
- _options->setUseRandomVegetation(_randomVegetation.get()->getBoolValue());
-}
-
/* schedule a tile for loading, keep request for given amount of time.
* Returns true if tile is already loaded. */
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
// disk.
void FGTileMgr::update(double)
{
- SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
SGVec3d viewPos = globals->get_current_view()->get_view_pos();
double vis = _visibilityMeters->getDoubleValue();
schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
// do tile load scheduling.
// Note that we need keep track of both viewer buckets and fdm buckets.
if ( state == Running ) {
- SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
+ if (last_state != state)
+ {
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
+ }
if (current_bucket != previous_bucket) {
// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
// save bucket
previous_bucket = current_bucket;
} else if ( state == Start || state == Inited ) {
- SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Start || Inited" );
// do not update bucket yet (position not valid in initial loop)
state = Running;
previous_bucket.make_bad();
}
+ last_state = state;
return 1;
}