FGTileMgr::FGTileMgr():
state( Start ),
vis( 16000 ),
- _propListener(new LoaderPropertyWatcher(this)),
- _terra_sync(NULL)
+ _terra_sync(NULL),
+ _propListener(new LoaderPropertyWatcher(this))
{
_randomObjects = fgGetNode("/sim/rendering/random-objects", true);
_randomVegetation = fgGetNode("/sim/rendering/random-vegetation", true);
FGTileMgr::~FGTileMgr()
{
- if (_terra_sync)
- _terra_sync->setTileCache(NULL);
-
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());