scenery.cur_radius = geoc.radius();
sgVec3 tmp;
sgSetVec3(tmp, hit_list.get_normal(this_hit));
+ ssgState *IntersectedLeafState =
+ ((ssgLeaf*)hit_list.get_entity(this_hit))->getState();
current_view.CurrentNormalInLocalPlane(tmp, tmp);
sgdSetVec3( scenery.cur_normal, tmp );
// cout << "NED: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl;