#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/vector.hxx>
+#include <simgear/misc/exception.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Main/viewer.hxx>
+#include <Model/loader.hxx>
#include <Objects/obj.hxx>
#include "newcache.hxx"
queue<FGTileEntry *> FGTileMgr::attach_queue;
queue<FGDeferredModel *> FGTileMgr::model_queue;
#endif // ENABLE_THREADS
+queue<FGTileEntry *> FGTileMgr::delete_queue;
// Constructor
FGTileEntry *t = tile_cache.get_tile( b );
if ( t == NULL ) {
+ // make space in the cache
+ while ( (int)tile_cache.get_size() > tile_cache.get_max_cache_size() ) {
+ long index = tile_cache.get_oldest_tile();
+ if ( index >= 0 ) {
+ FGTileEntry *old = tile_cache.get_tile( index );
+ old->disconnect_ssg_nodes();
+ delete_queue.push( old );
+ tile_cache.clear_entry( index );
+ } else {
+ // nothing to free ?!? forge ahead
+ break;
+ }
+ }
+
// create a new entry
FGTileEntry *e = new FGTileEntry( b );
exit(-1);
}
- SG_LOG( SG_TERRAIN, SG_INFO,
- "scheduling needed tiles for " << longitude << " " << latitude );
+ SG_LOG( SG_TERRAIN, SG_INFO,
+ "scheduling needed tiles for " << longitude << " " << latitude );
-// vis = fgGetDouble("/environment/visibility-m");
+ // vis = fgGetDouble("/environment/visibility-m");
double tile_width = curr_bucket.get_width_m();
double tile_height = curr_bucket.get_height_m();
xrange = (int)(vis / tile_width) + 1;
yrange = (int)(vis / tile_height) + 1;
- if ( xrange < 1 ) { xrange = 1; }
+ if ( xrange < 1 ) { xrange /= 1; }
if ( yrange < 1 ) { yrange = 1; }
- // cout << "xrange = " << xrange << " yrange = " << yrange << endl;
// note * 2 at end doubles cache size (for fdm and viewer)
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
+ /*
+ cout << "xrange = " << xrange << " yrange = " << yrange << endl;
+ cout << "max cache size = " << tile_cache.get_max_cache_size()
+ << " current cache size = " << tile_cache.get_size() << endl;
+ */
+
SGBucket b;
// schedule center tile first so it can be loaded first
globals->get_scenery()->get_center() );
}
+
int FGTileMgr::update( double lon, double lat, double visibility_meters,
sgdVec3 abs_pos_vector, SGBucket p_current,
SGBucket p_previous, Point3D center ) {
#endif
ssgTexturePath( (char *)(dm->get_texture_path().c_str()) );
- ssgEntity *obj_model
- = ssgLoad( (char *)(dm->get_model_path().c_str()) );
- if ( obj_model != NULL ) {
- dm->get_obj_trans()->addKid( obj_model );
- }
- dm->get_tile()->dec_pending_models();
+ try
+ {
+ ssgEntity *obj_model =
+ globals->get_model_loader()->load_model(dm->get_model_path());
+ if ( obj_model != NULL ) {
+ dm->get_obj_trans()->addKid( obj_model );
+ }
+ }
+ catch (const sg_exception& exc)
+ {
+ SG_LOG( SG_ALL, SG_ALERT, exc.getMessage() );
+ }
+ dm->get_tile()->dec_pending_models();
delete dm;
}
// cout << "Adding ssg nodes for "
}
+ if ( !delete_queue.empty() ) {
+ // cout << "delete queue = " << delete_queue.size() << endl;
+
+ while ( delete_queue.size() > 30 ) {
+ // uh oh, delete queue is blowing up, we aren't clearing
+ // it fast enough. Let's just panic, well not panic, but
+ // get real serious and agressively free up some tiles so
+ // we don't explode our memory usage.
+
+ SG_LOG( SG_TERRAIN, SG_ALERT,
+ "Alert: catching up on tile delete queue" );
+
+ FGTileEntry* e = delete_queue.front();
+ while ( !e->free_tile() );
+ delete_queue.pop();
+ delete e;
+ }
+
+ FGTileEntry* e = delete_queue.front();
+ if ( e->free_tile() ) {
+ delete_queue.pop();
+ delete e;
+ }
+ }
+
// no reason to update this if we haven't moved...
if ( longitude != last_longitude || latitude != last_latitude ) {
// update current elevation...
// timer event driven call to scheduler for the purpose of refreshing the tile timestamps
void FGTileMgr::refresh_view_timestamps() {
- SG_LOG( SG_TERRAIN, SG_INFO,
- "Refreshing timestamps for " << current_bucket.get_center_lon() << " " << current_bucket.get_center_lat() );
- schedule_needed(fgGetDouble("/environment/visibility-m"), current_bucket);
+ SG_LOG( SG_TERRAIN, SG_INFO,
+ "Refreshing timestamps for " << current_bucket.get_center_lon()
+ << " " << current_bucket.get_center_lat() );
+ schedule_needed(fgGetDouble("/environment/visibility-m"), current_bucket);
}
+
// check and set current tile and scenery center...
void FGTileMgr::setCurrentTile(double longitude, double latitude) {
}
}
+
int FGTileMgr::updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center) {
sgdVec3 sc;
return hit;
}
+
void FGTileMgr::prep_ssg_nodes(float vis) {
// traverse the potentially viewable tile list and update range
}
+
void FGTileMgr::prep_ssg_nodes(float vis, sgVec3 up, Point3D center) {
// traverse the potentially viewable tile list and update range