return;
fgSetBool("/sim/sceneryloaded",false);
fgSetDouble("/sim/startup/splash-alpha", 1.0);
+
+ // Reload the materials definitions
+ _options->setMaterialLib(globals->get_matlib());
// remove all old scenery nodes from scenegraph and clear cache
osg::Group* group = globals->get_scenery()->get_terrain_branch();