class Node;
}
+namespace simgear
+{
+class SGTerraSync;
+}
+
class FGTileMgr : public SGSubsystem, public simgear::ModelLoadHelper {
private:
* tile cache
*/
simgear::TileCache tile_cache;
+ simgear::SGTerraSync* _terra_sync;
// Update the various queues maintained by the tilemagr (private
// internal function, do not call directly.)
SGPropertyChangeListener* _propListener;
SGPropertyNode_ptr _randomObjects;
SGPropertyNode_ptr _randomVegetation;
+ SGPropertyNode_ptr _maxTileRangeM;
public:
FGTileMgr();