#ifndef _TILEMGR_HXX
#define _TILEMGR_HXX
-
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
#include <simgear/compiler.h>
-#include <simgear/math/point3d.hxx>
-#include <simgear/scene/model/location.hxx>
-
-#include <queue>
#include <simgear/bucket/newbucket.hxx>
-#if defined(ENABLE_THREADS)
-# include <simgear/threads/SGQueue.hxx>
-#endif // ENABLE_THREADS
-
-#include "FGTileLoader.hxx"
-#include "hitlist.hxx"
-#include "newcache.hxx"
-
-#if defined(USE_MEM) || defined(WIN32)
-# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
-#else
-# define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
-#endif
+#include <simgear/scene/tgdb/TileEntry.hxx>
+#include <simgear/scene/tgdb/TileCache.hxx>
-SG_USING_STD( queue );
+class SGReaderWriterBTGOptions;
+namespace osg
+{
+class Node;
+}
-// forward declaration
-class ssgBranch;
-class ssgEntity;
-class FGTileEntry;
-class FGDeferredModel;
-
-
-class FGTileMgr {
+class FGTileMgr : public simgear::ModelLoadHelper {
private:
// schedule a needed buckets for loading
void schedule_needed(double visibility_meters, const SGBucket& curr_bucket);
- FGHitList hit_list;
-
SGBucket previous_bucket;
SGBucket current_bucket;
SGBucket pending;
-
- FGTileEntry *current_tile;
-
+ osg::ref_ptr<SGReaderWriterBTGOptions> _options;
+
// x and y distance of tiles to load/draw
float vis;
int xrange, yrange;
-
+
// current longitude latitude
double longitude;
double latitude;
- double altitude_m;
/**
* tile cache
*/
- FGNewCache tile_cache;
-
- /**
- * Queue tiles for loading.
- */
- FGTileLoader loader;
-
- /**
- * Work queues.
- *
- * attach_queue is the tiles that have been loaded [by the pager]
- * that can be attached to the scene graph by the render thread.
- *
- * model_queue is the set of models that need to be loaded by the
- * primary render thread.
- */
-#if defined(ENABLE_THREADS)
- static SGLockedQueue<FGTileEntry *> attach_queue;
- static SGLockedQueue<FGDeferredModel *> model_queue;
-#else
- static queue<FGTileEntry *> attach_queue;
- static queue<FGDeferredModel *> model_queue;
-#endif // ENABLE_THREADS
- static queue<FGTileEntry *> delete_queue;
-
- /**
- * Tile filter indicator, to implement multipass rendering
- */
- static bool tile_filter;
-
-public:
-
- /**
- * Add a loaded tile to the 'attach to the scene graph' queue.
- */
- static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); }
-
- /**
- * Add a pending model to the 'deferred model load' queue
- */
- static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); }
+ simgear::TileCache tile_cache;
public:
-
- // Constructor
FGTileMgr();
- // Destructor
~FGTileMgr();
- // Initialize the Tile Manager subsystem
+ // Initialize the Tile Manager
int init();
// Update the various queues maintained by the tilemagr (private
// internal function, do not call directly.)
void update_queues();
- // get state of all the scenery loading queues
- bool all_queues_empty();
-
// given the current lon/lat (in degrees), fill in the array of
// local chunks. If the chunk isn't already in the cache, then
// read it from disk.
int update( double visibility_meters );
- int update( SGLocation *location, double visibility_meters);
+ int update( const SGGeod& location, double visibility_meters);
// Prepare the ssg nodes corresponding to each tile. For each
// tile, set the ssg transform and update it's range selector
// based on current visibilty void prep_ssg_nodes( float
// visibility_meters );
- void prep_ssg_nodes( SGLocation *location, float visibility_meters );
+ void prep_ssg_nodes(float visibility_meters );
- // Set flag with event manager so that non-moving view refreshes
- // tiles...
- void refresh_view_timestamps();
-
- inline const SGBucket& get_current_bucket () const { return current_bucket; }
- inline const SGBucket& get_previous_bucket () const { return previous_bucket; }
-
- static bool set_tile_filter( bool f );
- static int tile_filter_cb( ssgEntity *, int );
+ const SGBucket& get_current_bucket () const { return current_bucket; }
/// Returns true if scenery is avaliable for the given lat, lon position
/// within a range of range_m.
/// lat and lon are expected to be in degrees.
- bool scenery_available(double lat, double lon, double range_m);
+ bool scenery_available(const SGGeod& position, double range_m);
+
+ // Load a model for a tile
+ osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
+
+ // Returns true if all the tiles in the tile cache have been loaded
+ bool isSceneryLoaded();
};