//
// Written by Curtis Olson, started January 1998.
//
-// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _TILEMGR_HXX
#define _TILEMGR_HXX
-
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
#include <simgear/compiler.h>
-#include <simgear/math/point3d.hxx>
-#include <simgear/scene/model/location.hxx>
-
-#include <queue>
-
-#include <plib/ssg.h>
+#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/bucket/newbucket.hxx>
-#ifdef ENABLE_THREADS
-# include <simgear/threads/SGQueue.hxx>
-#endif // ENABLE_THREADS
-
-#include "FGTileLoader.hxx"
-#include "hitlist.hxx"
-#include "newcache.hxx"
+#include <simgear/scene/tgdb/TileEntry.hxx>
+#include <simgear/scene/tgdb/TileCache.hxx>
-#if defined(USE_MEM) || defined(WIN32)
-# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
-#else
-# define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
-#endif
+class SGReaderWriterBTGOptions;
-SG_USING_STD( queue );
+namespace osg
+{
+class Node;
+}
-
-// forward declaration
-class FGTileEntry;
-class FGDeferredModel;
-
-
-class FGTileMgr {
+class FGTileMgr : public SGSubsystem, public simgear::ModelLoadHelper {
private:
};
load_state state;
-
- // initialize the cache
- void initialize_queue();
-
- // schedule a tile for loading
- void sched_tile( const SGBucket& b );
+
+ // schedule a tile for loading, returns true when tile is already loaded
+ bool sched_tile( const SGBucket& b, double priority,bool current_view, double request_time);
// schedule a needed buckets for loading
- void schedule_needed(double visibility_meters, SGBucket curr_bucket);
-
- // see comment at prep_ssg_nodes()
- void prep_ssg_node( int idx );
-
- FGHitList hit_list;
+ void schedule_needed(const SGBucket& curr_bucket, double rangeM);
SGBucket previous_bucket;
SGBucket current_bucket;
SGBucket pending;
-
- FGTileEntry *current_tile;
-
+ osg::ref_ptr<SGReaderWriterBTGOptions> _options;
+
// x and y distance of tiles to load/draw
float vis;
int xrange, yrange;
-
+
// current longitude latitude
double longitude;
double latitude;
- double last_longitude;
- double last_latitude;
+ double scheduled_visibility;
/**
* tile cache
*/
- FGNewCache tile_cache;
+ simgear::TileCache tile_cache;
- /**
- * Queue tiles for loading.
- */
- FGTileLoader loader;
- int counter_hack;
+ // Update the various queues maintained by the tilemagr (private
+ // internal function, do not call directly.)
+ void update_queues();
+
+ SGPropertyNode* _visibilityMeters;
+ SGPropertyChangeListener* _propListener;
+ SGPropertyNode_ptr _randomObjects;
+ SGPropertyNode_ptr _randomVegetation;
+
+public:
+ FGTileMgr();
- /**
- * Work queues.
- *
- * attach_queue is the tiles that have been loaded [by the pager]
- * that can be attached to the scene graph by the render thread.
- *
- * model_queue is the set of models that need to be loaded by the
- * primary render thread.
- */
-#ifdef ENABLE_THREADS
- static SGLockedQueue<FGTileEntry *> attach_queue;
- static SGLockedQueue<FGDeferredModel *> model_queue;
-#else
- static queue<FGTileEntry *> attach_queue;
- static queue<FGDeferredModel *> model_queue;
-#endif // ENABLE_THREADS
- static queue<FGTileEntry *> delete_queue;
+ ~FGTileMgr();
-public:
+ // Initialize the Tile Manager
+ virtual void init();
+ virtual void reinit();
- /**
- * Add a loaded tile to the 'attach to the scene graph' queue.
- */
- static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); }
+ virtual void update(double dt);
- /**
- * Add a pending model to the 'deferred model load' queue
- */
- static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); }
+ // update loader configuration options
+ void configChanged();
-public:
+ int schedule_tiles_at(const SGGeod& location, double rangeM);
- // Constructor
- FGTileMgr();
- // Destructor
- ~FGTileMgr();
+ const SGBucket& get_current_bucket () const { return current_bucket; }
- // Initialize the Tile Manager subsystem
- int init();
+ /// Returns true if scenery is available for the given lat, lon position
+ /// within a range of range_m.
+ /// lat and lon are expected to be in degrees.
+ bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0);
- // Update the various queues maintained by the tilemagr (private
- // internal function, do not call directly.)
- void update_queues();
+ // Load a model for a tile
+ osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
- // given the current lon/lat (in degrees), fill in the array of
- // local chunks. If the chunk isn't already in the cache, then
- // read it from disk.
- int update( double visibility_meters );
- int update( SGLocation *location, double visibility_meters,
- sgdVec3 abs_pos_vector );
-
- int updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center );
-
- // Determine scenery altitude. Normally this just happens when we
- // render the scene, but we'd also like to be able to do this
- // explicitely. lat & lon are in radians. abs_view_pos in
- // meters. Returns result in meters.
- void my_ssg_los( string s, ssgBranch *branch, sgdMat4 m,
- const sgdVec3 p, const sgdVec3 dir, sgdVec3 normal );
-
- void my_ssg_los( ssgBranch *branch, sgdMat4 m,
- const sgdVec3 p, const sgdVec3 dir,
- FGHitList *list );
-
- // Prepare the ssg nodes corresponding to each tile. For each
- // tile, set the ssg transform and update it's range selector
- // based on current visibilty void prep_ssg_nodes( float
- // visibility_meters );
- void prep_ssg_nodes( SGLocation *location, float visibility_meters );
-
- // Set flag with event manager so that non-moving view refreshes
- // tiles...
- void refresh_view_timestamps();
-
- inline SGBucket get_current_bucket () { return current_bucket; }
- inline SGBucket get_previous_bucket () { return previous_bucket; }
+ // Returns true if tiles around current view position have been loaded
+ bool isSceneryLoaded();
};