#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/bucket/newbucket.hxx>
-#include <simgear/scene/tgdb/TileEntry.hxx>
-#include <simgear/scene/tgdb/TileCache.hxx>
+#include "SceneryPager.hxx"
+#include "tileentry.hxx"
+#include "tilecache.hxx"
namespace osg
{
class SGReaderWriterOptions;
}
-class FGTileMgr : public SGSubsystem, public simgear::ModelLoadHelper {
+class FGTileMgr : public SGSubsystem {
private:
// Tile loading state
enum load_state {
- Start = 0,
- Inited = 1,
- Running = 2
+ Start = 0,
+ Inited = 1,
+ Running = 2
};
- load_state state;
-
+ load_state state, last_state;
+
// schedule a tile for loading, returns true when tile is already loaded
bool sched_tile( const SGBucket& b, double priority,bool current_view, double request_time);
SGBucket pending;
osg::ref_ptr<simgear::SGReaderWriterOptions> _options;
- // x and y distance of tiles to load/draw
- float vis;
- int xrange, yrange;
-
// current longitude latitude
double longitude;
double latitude;
/**
* tile cache
*/
- simgear::TileCache tile_cache;
+ TileCache tile_cache;
simgear::SGTerraSync* _terra_sync;
- // Update the various queues maintained by the tilemagr (private
- // internal function, do not call directly.)
+ // update various queues internal queues
void update_queues();
+ // schedule tiles for the viewer bucket
+ void schedule_tiles_at(const SGGeod& location, double rangeM);
+
static void refresh_tile(void* tileMgr, long tileIndex);
- SGPropertyNode* _visibilityMeters;
- SGPropertyNode_ptr _maxTileRangeM;
-
+ SGPropertyNode_ptr _visibilityMeters;
+ SGPropertyNode_ptr _maxTileRangeM, _disableNasalHooks;
+ SGPropertyNode_ptr _scenery_loaded, _scenery_override;
+
+ osg::ref_ptr<flightgear::SceneryPager> _pager;
+
public:
FGTileMgr();
-
~FGTileMgr();
// Initialize the Tile Manager
virtual void init();
virtual void reinit();
-
virtual void update(double dt);
- int schedule_tiles_at(const SGGeod& location, double rangeM);
-
-
const SGBucket& get_current_bucket () const { return current_bucket; }
- /// Returns true if scenery is available for the given lat, lon position
- /// within a range of range_m.
- /// lat and lon are expected to be in degrees.
+ // Returns true if scenery is available for the given lat, lon position
+ // within a range of range_m.
+ // lat and lon are expected to be in degrees.
bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0);
- // Load a model for a tile
- osg::Node* loadTileModel(const std::string& modelPath, bool cacheModel);
-
// Returns true if tiles around current view position have been loaded
bool isSceneryLoaded();
};