#include <queue>
-#include <plib/ssg.h>
-
#include <simgear/bucket/newbucket.hxx>
#if defined(ENABLE_THREADS) && ENABLE_THREADS
# include <simgear/threads/SGQueue.hxx>
// forward declaration
+class ssgBranch;
+class ssgEntity;
class FGTileEntry;
class FGDeferredModel;
// internal function, do not call directly.)
void update_queues();
+ // get state of all the scenery loading queues
+ bool all_queues_empty();
+
// given the current lon/lat (in degrees), fill in the array of
// local chunks. If the chunk isn't already in the cache, then
// read it from disk.