bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0);
// Load a model for a tile
- osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
+ osg::Node* loadTileModel(const std::string& modelPath, bool cacheModel);
// Returns true if tiles around current view position have been loaded
bool isSceneryLoaded();