#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/bucket/newbucket.hxx>
-#include <simgear/scene/tgdb/TileEntry.hxx>
-#include <simgear/scene/tgdb/TileCache.hxx>
+#include "SceneryPager.hxx"
+#include "tileentry.hxx"
+#include "tilecache.hxx"
namespace osg
{
class SGReaderWriterOptions;
}
-class FGTileMgr : public SGSubsystem, public simgear::ModelLoadHelper {
+class FGTileMgr : public SGSubsystem {
private:
// Tile loading state
enum load_state {
- Start = 0,
- Inited = 1,
- Running = 2
+ Start = 0,
+ Inited = 1,
+ Running = 2
};
load_state state, last_state;
SGBucket pending;
osg::ref_ptr<simgear::SGReaderWriterOptions> _options;
- // x and y distance of tiles to load/draw
- float vis;
- int xrange, yrange;
-
// current longitude latitude
double longitude;
double latitude;
/**
* tile cache
*/
- simgear::TileCache tile_cache;
+ TileCache tile_cache;
simgear::SGTerraSync* _terra_sync;
// Update the various queues maintained by the tilemagr (private
static void refresh_tile(void* tileMgr, long tileIndex);
- SGPropertyNode* _visibilityMeters;
- SGPropertyNode_ptr _maxTileRangeM;
-
+ SGPropertyNode_ptr _visibilityMeters;
+ SGPropertyNode_ptr _maxTileRangeM, _disableNasalHooks;
+
+ osg::ref_ptr<flightgear::SceneryPager> _pager;
+
public:
FGTileMgr();
/// lat and lon are expected to be in degrees.
bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0);
- // Load a model for a tile
- osg::Node* loadTileModel(const std::string& modelPath, bool cacheModel);
-
// Returns true if tiles around current view position have been loaded
bool isSceneryLoaded();
};