#endif
#include <simgear/compiler.h>
+#include <simgear/math/point3d.hxx>
#include <queue>
void sched_tile( const SGBucket& b );
// schedule a needed buckets for loading
- void schedule_needed();
+ void schedule_needed(double visibility_meters, SGBucket curr_bucket);
// see comment at prep_ssg_nodes()
void prep_ssg_node( int idx );
static queue<FGTileEntry *> attach_queue;
static queue<FGDeferredModel *> model_queue;
#endif // ENABLE_THREADS
+ static queue<FGTileEntry *> delete_queue;
public:
*/
static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); }
-#ifdef WISH_PLIB_WAS_THREADED // but it isn't
- /**
- * Tile is detatched from scene graph and is ready to delete
- */
- inline void ready_to_delete( FGTileEntry *t ) { loader.remove( t ); }
-#endif
-
/**
* Add a pending model to the 'deferred model load' queue
*/
// given the current lon/lat (in degrees), fill in the array of
// local chunks. If the chunk isn't already in the cache, then
// read it from disk.
- int update( double lon, double lat );
+ int update( double lon, double lat, double visibility_meters );
+ int update( double lon, double lat, double visibility_meters, sgdVec3 abs_pos_vector, SGBucket p_current, SGBucket p_previous, Point3D center );
+ void setCurrentTile( double longitude, double latitude );
+ int updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center );
// Determine scenery altitude. Normally this just happens when we
// render the scene, but we'd also like to be able to do this
// Prepare the ssg nodes ... for each tile, set it's proper
// transform and update it's range selector based on current
// visibilty
- void prep_ssg_nodes();
+ void prep_ssg_nodes(float visibility_meters);
+ void prep_ssg_nodes(float visibility_meters, sgVec3 up, Point3D center);
+
+ //
+ // Set flag with event manager so that non-moving view refreshes tiles...
+ //
+ void refresh_view_timestamps();
+
+ inline SGBucket get_current_bucket () { return current_bucket; }
+ inline SGBucket get_previous_bucket () { return previous_bucket; }
};