#endif // ENABLE_THREADS
static queue<FGTileEntry *> delete_queue;
- /**
- * Tile filter indicator, to implement multipass rendering
- */
- static bool tile_filter;
-
public:
/**
const SGBucket& get_current_bucket () const { return current_bucket; }
- static bool set_tile_filter( bool f );
-
/// Returns true if scenery is avaliable for the given lat, lon position
/// within a range of range_m.
/// lat and lon are expected to be in degrees.