// forward declaration
-class ssgBranch;
-class ssgEntity;
class FGTileEntry;
class FGDeferredModel;
#endif // ENABLE_THREADS
static queue<FGTileEntry *> delete_queue;
- /**
- * Tile filter indicator, to implement multipass rendering
- */
- static bool tile_filter;
-
public:
/**
// tile, set the ssg transform and update it's range selector
// based on current visibilty void prep_ssg_nodes( float
// visibility_meters );
- void prep_ssg_nodes( SGLocation *location, float visibility_meters );
+ void prep_ssg_nodes(float visibility_meters );
// Set flag with event manager so that non-moving view refreshes
// tiles...
void refresh_view_timestamps();
- inline const SGBucket& get_current_bucket () const { return current_bucket; }
- inline const SGBucket& get_previous_bucket () const { return previous_bucket; }
-
- static bool set_tile_filter( bool f );
- static int tile_filter_cb( ssgEntity *, int );
+ const SGBucket& get_current_bucket () const { return current_bucket; }
/// Returns true if scenery is avaliable for the given lat, lon position
/// within a range of range_m.