#include "NasalPositioned.hxx"
#include "NasalCanvas.hxx"
#include "NasalClipboard.hxx"
+#include "NasalCondition.hxx"
#include <Main/globals.hxx>
#include <Main/util.hxx>
initNasalPositioned(_globals, _context, _gcHash);
initNasalCanvas(_globals, _context, _gcHash);
NasalClipboard::init(this);
-
+ initNasalCondition(_globals, _context, _gcHash);
+
// Now load the various source files in the Nasal directory
simgear::Dir nasalDir(SGPath(globals->get_fg_root(), "Nasal"));
loadScriptDirectory(nasalDir);
void FGNasalSys::update(double)
{
+ if( NasalClipboard::getInstance() )
+ NasalClipboard::getInstance()->update();
+
if(!_dead_listener.empty()) {
vector<FGNasalListener *>::iterator it, end = _dead_listener.end();
for(it = _dead_listener.begin(); it != end; ++it) delete *it;