// Add in the math library under "math"
hashset(_globals, "math", naMathLib(_context));
+ // Add in the IO library. Disabled currently until after the
+ // 0.9.10 release.
+ // hashset(_globals, "io", naIOLib(_context));
+ // hashset(_globals, "bits", naBitsLib(_context));
+
// Add our custom extension functions:
for(i=0; funcs[i].name; i++)
hashset(_globals, funcs[i].name,
if(file.extension() != "nas") continue;
loadModule(fullpath, file.base().c_str());
}
+ ulCloseDir(dir);
// Pull scripts out of the property tree, too
loadPropertyScripts();
naRef code = parse(arg->getPath(true), nasal, strlen(nasal));
if(naIsNil(code)) return false;
+ naContext c = naNewContext();
naRef locals = naNil();
- if (moduleName[0]) {
- naRef modname = naNewString(_context);
+ if(moduleName[0]) {
+ naRef modname = naNewString(c);
naStr_fromdata(modname, (char*)moduleName, strlen(moduleName));
if(!naHash_get(_globals, modname, &locals))
- locals = naNewHash(_context);
+ locals = naNewHash(c);
}
// Cache the command argument for inspection via cmdarg(). For
// performance reasons, we won't bother with it if the invoked
_cmdArg = (SGPropertyNode*)arg;
// Call it!
- naRef result = naCall(_context, code, 0, 0, naNil(), locals);
- if(!naGetError(_context)) return true;
- logError(_context);
- return false;
+ naModUnlock();
+ naRef result = naCall(c, code, 0, 0, naNil(), locals);
+ naModLock();
+ bool error = naGetError(c);
+ if(error)
+ logError(c);
+
+ naFreeContext(c);
+ return !error;
}
// settimer(func, dt, simtime) extension function. The first argument
return naNum(_listener.size());
}
+
+
+// FGNasalListener class.
+
+FGNasalListener::FGNasalListener(SGPropertyNode_ptr node, naRef handler,
+ FGNasalSys* nasal, int key) :
+ _node(node),
+ _handler(handler),
+ _gcKey(key),
+ _nas(nasal),
+ _active(0)
+{
+}
+
+FGNasalListener::~FGNasalListener()
+{
+ _nas->gcRelease(_gcKey);
+}
+
+void FGNasalListener::valueChanged(SGPropertyNode* node)
+{
+ if (_active) {
+ SG_LOG(SG_NASAL, SG_ALERT, "Recursive listener call "
+ "on property " << node->getPath());
+ return;
+ }
+ _active++;
+ _nas->_cmdArg = node;
+ naContext c = naNewContext();
+ naModUnlock();
+ naCall(c, _handler, 0, 0, naNil(), naNil());
+ naModLock();
+ if(naGetError(c))
+ _nas->logError(c);
+ naFreeContext(c);
+ _active--;
+}
+
+
+
+
+// FGNasalModelData class. If sgLoad3DModel() is called with a pointer to
+// such a class, then it lets modelLoaded() run the <load> script, and the
+// destructor the <unload> script. The latter happens when the model branch
+// is removed from the scene graph.
+
+void FGNasalModelData::modelLoaded(const string& path, SGPropertyNode *prop,
+ ssgBranch *)
+{
+ SGPropertyNode *n = prop->getNode("nasal"), *load;
+ if (!n)
+ return;
+
+ load = n->getNode("load");
+ _unload = n->getNode("unload");
+ if (!load && !_unload)
+ return;
+
+ _module = path;
+ const char *s = load ? load->getStringValue() : "";
+ FGNasalSys *nas = (FGNasalSys *)globals->get_subsystem("nasal");
+ nas->createModule(_module.c_str(), _module.c_str(), s, strlen(s));
+}
+
+FGNasalModelData::~FGNasalModelData()
+{
+ if (_module.empty())
+ return;
+
+ FGNasalSys *nas = (FGNasalSys *)globals->get_subsystem("nasal");
+ if (!nas) {
+ SG_LOG(SG_NASAL, SG_ALERT, "Trying to run an <unload> script "
+ "without Nasal subsystem present.");
+ return;
+ }
+
+ if (_unload) {
+ const char *s = _unload->getStringValue();
+ nas->createModule(_module.c_str(), _module.c_str(), s, strlen(s));
+ }
+ nas->deleteModule(_module.c_str());
+}
+
+